public ParticleSystem PlayParticle(MoveEditor.ParticleEventProperties properties, bool forcePlay) { if (m_fxHelper != null) { return(m_fxHelper.PlayParticle(properties, forcePlay)); } return(null); }
private void OnParticleFieldAdd(MoveEditor.ParticleEventProperties properties, ParticleSystem ps, bool flipped) { CleanUpPreviewParticle(); if (ps != null && _previewGameObject != null) { _previewParticleSystem = MoveEditor.MoveUtils.InstantiateParticle(this, properties, GetAnimator(), flipped, true); if (_previewParticleSystem != null) { AttachTransform.Detach(_previewParticleSystem.gameObject); _previewParticleSystem.transform.parent = MoveEditor.MoveUtils.GetBodyPartTransform(GetAnimator(), properties._bodyPart, properties._attachmentPath); Selection.activeTransform = _previewParticleSystem.transform; } } }
static StackObject *PlayParticle_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @forcePlay = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); MoveEditor.ParticleEventProperties @properties = (MoveEditor.ParticleEventProperties) typeof(MoveEditor.ParticleEventProperties).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); MoveEditor.FXHelper instance_of_this_method = (MoveEditor.FXHelper) typeof(MoveEditor.FXHelper).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.PlayParticle(@properties, @forcePlay); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
public override void Start() { float blend_time = 0.00f;// 0.15f * Combatant.MoveController.GetCurrentStateInfo().length; Combatant.MoveController.TransitionTo(MoveState); Combatant.MoveController.CrossFade(MoveController.m_launch_hash, blend_time, defaultLayer, NormalizedTime); string name = Combatant.targetSelectSenderPS.Valiad ? Combatant.targetSelectSenderPS.Name : Combatant.defaultTargetSelectSenderPS; MoveEditor.ParticleEventProperties properties = new MoveEditor.ParticleEventProperties(); properties._eventName = name; properties.FlippedParticleName = properties.ParticleName = name; properties._bodyPart = MoveEditor.BodyPart.Root; properties._parent = false; properties._stopOnOverride = false; properties._stopOnExit = false; Combatant.FXHelper.PlayParticle(properties, false); //EventManager.instance.Raise(new CombatLaunchEvent(Combatant)); }