public Vector2 GetMoveDirection(Transform myTransform, float minAngle, float maxAngle, float moveSpeed) { // myTransform return(MoveDirection.LimitedRandomDirection(minAngle, maxAngle) * moveSpeed); }
public Vector2 GetMoveDirection(Transform myTransform, float minAngle, float maxAngle, float moveSpeed) { // myTransform return(MoveDirection.LimitedRandomDirection(minAngle, maxAngle) * moveSpeed); }