コード例 #1
0
 //private CharacterSelected charSelect;   // References the CharacterSelected component
 // Use this for initialization
 void Start()
 {
     actionMenu = GameObject.Find("Main Camera").GetComponent<ActionMenu>();
     moveConfirmMenu = GameObject.Find("Main Camera").GetComponent<MoveConfirmMenu>();
     //cursorMove = GameObject.Find("Cursor").GetComponent<CursorMovement>();
     emptyTileMenu = GameObject.Find("Main Camera").GetComponent<EmptyTileMenu>();
     gameController = GameObject.Find("GameController").GetComponent<GameController>();
     battle = GameObject.Find("GameController").GetComponent<Battle>();
     //gridWorld = GameObject.Find("Grid").GetComponent<GridWorld>();
     curMove = GameObject.Find("Cursor").GetComponent<CursorMovement>();
     isSelected = false;
     moveMode = false;
     selectedPlayerName = "";
     //charSelect = null;
 }
コード例 #2
0
ファイル: GameController.cs プロジェクト: RichardMChen/CSharp
    // Use this for initialization
    void Start()
    {
        battle = gameObject.GetComponent<Battle>();
        enemyAIController = gameObject.GetComponent<EnemyAIController>();
        actionMenu = GameObject.Find("Main Camera").GetComponent<ActionMenu>();
        moveConfirmMenu = GameObject.Find("Main Camera").GetComponent<MoveConfirmMenu>();

        levelStart = true;
        playerTurn = false;
        enemyTurn = false;
        attackMode = false;
        charIsMoving = false;
        displayAttackRange = false;
        previousMenu = "";
        enemySelected = null;
        AddAllEnemies();
        AddAllPlayers();
        mapCam.enabled = true;
        battleCam.enabled = false;
        victory = false;
        defeat = false;
        //displayTurnText = true;
        //playerTurnStart = false;
        //enemyTurnStart = false;
        displayTurnTimer = displayTurnTextConst;
        audio.loop = true;

        //players = GameObject.FindGameObjectsWithTag("Player");
        //cursorSelection = GameObject.Find("Cursor").GetComponent<CursorSelection>();
    }
コード例 #3
0
ファイル: ActionMenu.cs プロジェクト: RichardMChen/CSharp
 // Use this for initialization
 void Start()
 {
     cursorSel = GameObject.Find("Cursor").GetComponent<CursorSelection>();
     cursorMove = GameObject.Find("Cursor").GetComponent<CursorMovement>();
     gridWorld = GameObject.Find("Grid").GetComponent<GridWorld>();
     moveConfirmMenu = GameObject.Find("Main Camera").GetComponent<MoveConfirmMenu>();
     gameController = GameObject.Find("GameController").GetComponent<GameController>();
     battle = GameObject.Find("GameController").GetComponent<Battle>();
     //actionMenuOptionsBool = new bool[actionMenuOptions.Length];
     selectIndex = 0;
     showCharActionMenu = false;
     waitChoosen = false;
     //selectedCharacterName = "";
 }