コード例 #1
0
    // Use this for initialization
    private void Start()
    {
        mode = PlayerPrefs.GetInt("IsAutoMode");
        //Debug.Log(mode);
        Debug.Log("AICharacterControl - Start()");
        // get the components on the object we need ( should not be null due to require component so no need to check )
        agent     = GetComponent <NavMeshAgent>();
        character = GetComponent <MoveCharator>();

        agent.updateRotation = false;
        agent.updatePosition = true;
        if (mode != 1)
        {
            targetPicker.SetActive(true);
        }
        EventManager.Instance.AddListener("OnMoveToObject", OnEvent);
    }
コード例 #2
0
    // Use this for initialization
    private void Start()
    {
        mode = PlayerPrefs.GetInt("IsAutoMode");
        //Debug.Log(mode);
        Debug.Log("AICharacterControl - Start()");
        // get the components on the object we need ( should not be null due to require component so no need to check )
        agent = GetComponent<NavMeshAgent>();
        character = GetComponent<MoveCharator>();

        agent.updateRotation = false;
        agent.updatePosition = true;
        if (mode != 1)
        {
            targetPicker.SetActive(true);
        }
        EventManager.Instance.AddListener("OnMoveToObject", OnEvent);
    }