internal static void MoveCardsTo(Group to, Card[] cards, Action <MoveCardsArgs> it, bool isScriptMove) { var idxs = new int[cards.Length]; var fups = new bool[cards.Length]; MoveCardsArgs prev = null; for (var i = 0; i < cards.Length; i++) { var c = cards[i]; var cur = new MoveCardsArgs(prev, c); it(cur); idxs[i] = cur.Index; fups[i] = cur.FaceUp; } // MoveCardsTo(to, cards, fups, idxs, isScriptMove); }
public static void MoveCardsToTable(Card[] cards, Action <MoveCardsArgs> it, bool isScriptMove) { var idxs = new int[cards.Length]; var fups = new bool[cards.Length]; var xs = new int[cards.Length]; var ys = new int[cards.Length]; MoveCardsArgs prev = null; for (var i = 0; i < cards.Length; i++) { var c = cards[i]; var cur = new MoveCardsArgs(prev, c); it(cur); idxs[i] = cur.Index; fups[i] = cur.FaceUp; xs[i] = cur.X; ys[i] = cur.Y; prev = cur; } MoveCardsToTable(cards, xs, ys, fups, idxs, isScriptMove); }
public MoveCardsArgs(MoveCardsArgs prev, Card card) { Prev = prev; Card = card; }
internal static void MoveCardsTo(Group to, Card[] cards, Action<MoveCardsArgs> it, bool isScriptMove) { var idxs = new int[cards.Length]; var fups = new bool[cards.Length]; MoveCardsArgs prev = null; for (var i = 0; i < cards.Length; i++) { var c = cards[i]; var cur = new MoveCardsArgs(prev, c); it(cur); idxs[i] = cur.Index; fups[i] = cur.FaceUp; } // MoveCardsTo(to, cards, fups, idxs, isScriptMove); }
public static void MoveCardsToTable(Card[] cards, Action<MoveCardsArgs> it, bool isScriptMove) { var idxs = new int[cards.Length]; var fups = new bool[cards.Length]; var xs = new int[cards.Length]; var ys = new int[cards.Length]; MoveCardsArgs prev = null; for (var i = 0; i < cards.Length; i++) { var c = cards[i]; var cur = new MoveCardsArgs(prev, c); it(cur); idxs[i] = cur.Index; fups[i] = cur.FaceUp; xs[i] = cur.X; ys[i] = cur.Y; prev = cur; } MoveCardsToTable(cards, xs, ys, fups, idxs, isScriptMove); }