IEnumerator movePlayerToBossArea() { fadeWindow.transition(); playerScript.playerDead = true; yield return(new WaitForSeconds(1f)); playerScript.transform.position = new Vector3(1500, -5); cameraScript.transform.position = new Vector3(1500, 0); cameraScript.GetComponent <Camera>().orthographicSize = 20; cameraScript.freeCam = true; skyClimberArmor.gameObject.SetActive(true); }
IEnumerator movePlayerToBossArea() { fadeWindow.transition(); playerScript.playerDead = true; yield return(new WaitForSeconds(1f)); cameraFog.SetActive(false); playerScript.transform.position = new Vector3(1400, -10); cameraScript.transform.position = new Vector3(1400, -10); cameraScript.GetComponent <Camera>().orthographicSize = 20; brassGolem.gameObject.SetActive(true); StartCoroutine(openingAnimation()); }