// Start is called before the first frame update private void Start() { canvas = GameObject.FindGameObjectWithTag("Canvas"); moveBetweenFrames = canvas.GetComponent <MoveBetweenFrames>(); }
private void Start() { moveBetweenFrames = GameObject.FindGameObjectWithTag("Canvas").GetComponent <MoveBetweenFrames>(); moveBetweenFrames.AddGameobject(gameObject); cam = Camera.main; }