BarState Update(BarState state, MoveBar msg) { if (!state.canMove) { return(state); } state.barPosition = msg.position; return(state); }
private void Start() { audioSrc = GetComponent <AudioSource>(); // thisCam = gameObject.GetComponentInChildren<Camera>(); thisCam.enabled = false; FinalValue = Minigame.GetComponentInChildren <MoveBar>().finalValue; movement = this.GetComponent <Movement>(); Bar = Minigame.GetComponentInChildren <MoveBar>(); CreateList(); }
void Start() { RunningTime = gameManager.PRIMETIME; OverTime = 5 - gameManager.PRIMETIME; Img = GetComponent <Image>(); RectTr = GetComponent <RectTransform>(); StartPosition = RectTr.position; EndPosition = transform.parent.GetComponent <RectTransform>().position; BarMove += Move; }
public float OverTime; //목표 도달 이후에 이동하는 시간 // Use this for initialization private void Awake() { BarMove = null; }