private void SetBallColor(GameObject go) { BallColor randColor = MoveBalls.GetRandomBallColor(); switch (randColor) { case BallColor.red: go.GetComponent <Renderer>().material.SetColor("_Color", Color.red); break; case BallColor.green: go.GetComponent <Renderer>().material.SetColor("_Color", Color.green); break; case BallColor.blue: go.GetComponent <Renderer>().material.SetColor("_Color", Color.blue); break; case BallColor.yellow: go.GetComponent <Renderer>().material.SetColor("_Color", Color.yellow); break; } }
void Start() { onceFlag = true; moveBallsScript = GameObject.FindObjectOfType <MoveBalls>(); }