public PlayerCharacter(string name, int level, int experience) : base(name) { EquipedWeapon = null; EquipedArmor = null; Level = level; Experience = experience; this.HitPoints = MaxHitPoints; AddActionToList(MoveAction.GetActionBuilder()); AddActionToList(UseAction.GetActionBuilder()); AddActionToList(EquipAction.GetActionBuilder()); }
// override bool IsPlayer{get{return true;}set{}} public PlayerCharacter(string Name) : base(Name) { Experience = 0; EquipedWeapon = null; EquipedArmor = null; this.HitPoints = MaxHitPoints; AddActionToList(MoveAction.GetActionBuilder()); AddActionToList(UseAction.GetActionBuilder()); AddActionToList(EquipAction.GetActionBuilder()); }