コード例 #1
0
 private void OnEnable()
 {
     if (target is MovableSpline)
     {
         _zoneSpline = (MovableSpline)target;
     }
 }
コード例 #2
0
        private static void CreateShapeSpline()
        {
            MovableSpline zone   = CreateGenericShape <MovableSpline>("SHAPE: Spline");
            SplineSmooth  spline = SplineSmoothEditor.CreateSplineOnGameObject(zone.gameObject);

            UnityEditor.Editor  splineEditorGeneric = UnityEditor.Editor.CreateEditor(zone, typeof(MovableSplineEditor));
            MovableSplineEditor zoneEditor          = (MovableSplineEditor)splineEditorGeneric;

            zoneEditor.ConstructSplineZone(spline);
        }