void CustomInitialize() { MovableRectangle.X = 1; MovableRectangle.CollideAgainstMove(ImmovableRectangle, 0, 1); if (MovableRectangle.X == 1) { throw new Exception("CollideAgainstMove didn't move the movable rectangle"); } if (ImmovableRectangle.X != 0) { throw new Exception("CollideAgainstMove moved an object when colliding against a 0 mass object"); } // try positive infinity: MovableRectangle.X = 1; MovableRectangle.CollideAgainstMove(ImmovableRectangle, 1, float.PositiveInfinity); if (MovableRectangle.X == 1) { throw new Exception("CollideAgainstMove didn't move the movable rectangle"); } if (ImmovableRectangle.X != 0) { throw new Exception("CollideAgainstMove moved an object with positive infinity"); } // Try positive infinity, call with the immovable: MovableRectangle.X = 1; ImmovableRectangle.CollideAgainstMove(MovableRectangle, float.PositiveInfinity, 1); if (MovableRectangle.X == 1) { throw new Exception("CollideAgainstMove didn't move the movable rectangle"); } if (ImmovableRectangle.X != 0) { throw new Exception("CollideAgainstMove moved an object with positive infinity"); } Test_L_RepositonDirection(); CreateCollisionRelationships(); TestEntityListVsShapeCollection(); TestEntityVsShapeCollection(); TestNullSubcollision(); TestCollidedThisFrame(); }
void CustomInitialize() { MovableRectangle.X = 1; MovableRectangle.CollideAgainstMove(ImmovableRectangle, 0, 1); if (MovableRectangle.X == 1) { throw new Exception("CollideAgainstMove didn't move the movable rectangle"); } if (ImmovableRectangle.X != 0) { throw new Exception("CollideAgainstMove moved an object when colliding against a 0 mass object"); } // try positive infinity: MovableRectangle.X = 1; MovableRectangle.CollideAgainstMove(ImmovableRectangle, 1, float.PositiveInfinity); if (MovableRectangle.X == 1) { throw new Exception("CollideAgainstMove didn't move the movable rectangle"); } if (ImmovableRectangle.X != 0) { throw new Exception("CollideAgainstMove moved an object with positive infinity"); } // Try positive infinity, call with the immovable: MovableRectangle.X = 1; ImmovableRectangle.CollideAgainstMove(MovableRectangle, float.PositiveInfinity, 1); if (MovableRectangle.X == 1) { throw new Exception("CollideAgainstMove didn't move the movable rectangle"); } if (ImmovableRectangle.X != 0) { throw new Exception("CollideAgainstMove moved an object with positive infinity"); } }