void Start() { mouseControls = GetComponent <Mouse_Look>(); //npcBehavior = npcScript.GetComponent<NPCBehavior>(); designerChanges = designerScript.GetComponent <DesignerChanges>(); buttons = buttonScript.GetComponent <Buttons>(); // npcScript = GameObject.Find("NPC"); }
// Start is called before the first frame update void Start() { _player = GameObject.FindGameObjectWithTag("Player"); _playerMouseScript = _player.GetComponent <Mouse_Look>(); _mainCam = GameObject.FindGameObjectWithTag("MainCamera"); _cameraMouseScript = _mainCam.GetComponent <Mouse_Look>(); if (damageOverlayImage == null) { damageOverlayImage = GameObject.FindGameObjectWithTag("Health Image").GetComponent <Image>(); } }
//Initialization void Start() { //setting the in game gui on and the escape menu off m_InGameUI.SetActive(true); m_EscapeMenu.SetActive(false); //hiding the cursor and locking it so you cant accidentally click outside the window. Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; //getting compnent references m_MouseLook = m_Player.GetComponent <Mouse_Look>(); m_MoveController = m_Player.GetComponent <MovementController>(); }
private void Start() { _player = GameObject.FindGameObjectWithTag("Player"); _helditemsScript = _player.GetComponent <Held_Items>(); _camera = GameObject.FindGameObjectWithTag("MainCamera"); _playerMouseScript = _player.GetComponent <Mouse_Look>(); _cameraMouseScript = _camera.GetComponent <Mouse_Look>(); _controlScript = _player.GetComponent <Player_Controller_v1>(); if (inventory == null) { inventory = GameObject.FindGameObjectWithTag("Inventory"); inventory.SetActive(false); } }
// Use this for initialization void Start() { camera = GameObject.Find("Main Camera"); cam_script = camera.GetComponent <Mouse_Look> (); }