public void Update(long delta) { if (Keyboard.IsKeyDown(Key.Escape)) { _game.BackScreen().BackScreen(); return; } if (!MouseState.IsMouseMove()) { return; } var mouse = MouseState.GetMouseDown(); if (!mouse.IsEmpty && Intersection(_posRepeat, mouse)) { var tetrisGame = _screen as TetrisGame; if (tetrisGame != null) { _game.BackScreen(); tetrisGame.Repeat(); return; } } if (!mouse.IsEmpty && Intersection(_posMenu, mouse)) { _game.BackScreen().BackScreen(); return; } if (!mouse.IsEmpty && Intersection(_posExit, mouse)) { _game.Exit(); } Redraw(); }