void Start() { inventory = transform.Find("Inventory").gameObject; abilityBar = transform.Find("Ability Bar").gameObject; darkener = transform.Find("Darkener").GetComponent <Image>(); inventoryStartPos = inventory.transform.localPosition; abilityBarStartPos = abilityBar.transform.localPosition; player = GameObject.Find("Player").GetComponent <Player>(); abilitySlots = transform.Find("Ability Bar").GetComponentsInChildren <AbilitySlotHandler>(); mouseSlot = inventory.transform.Find("Mouse Slot").GetComponent <MouseSlotHandler>(); }
protected override void Start() { base.Start(); inventory = transform.parent.parent.parent.GetComponent <InventoryHandler>(); mouseSlot = inventory.transform.Find("Mouse Slot").GetComponent <MouseSlotHandler>(); }