private void positionReticles() { //AOE Vector3 reticlePos = mousePos.getMouseWorldPoint(); reticle_AOE.transform.position = reticlePos; reticle_AOE.transform.Rotate(Vector3.up * Time.deltaTime * 20f); //Directional reticle_Direction.transform.position = transform.position; Vector3 targetTransform = mousePos.getMouseWorldPoint(); reticle_Direction.transform.LookAt(new Vector3(targetTransform.x, targetTransform.y, targetTransform.z)); }
void FixedUpdate() { if (canPlayerMove) { currentSpeed = rb.velocity.sqrMagnitude; } else { currentSpeed = 0; } anim.SetFloat("m_MoveSpeed", currentSpeed); #region Key pressed action if (Input.GetKey(KeyCode.Mouse1)) { if (_teleportToShop.teleportingToShop) { _teleportToShop.StopPlayerRecall(); } targetPosition = mouseController.getMouseWorldPoint(); targetPosRotation = targetPosition; moving = true; anim.SetBool("Cast", false); //Update MoveIndicator moveIndicator.UpdateMoveIndicator(targetPosition); } #endregion if (canPlayerMove) { #region Movement if (moving) { moveDir = targetPosition - transform.position; distance = moveDir.sqrMagnitude; if (distance < distanceToStop * distanceToStop) { moving = false; } else { FollowTarget(targetPosition, movementSpeed); } RotateToPos(); } ; #endregion } if (Time.time >= timeStamp + slowDuration) { movementSpeed = originalSpeed; } }