public InputProvider(Game game) : base(game) { _mouseDelta = new Vector2(); _mouseMultiplier = 0.3f; // Initialize the mouse smoothing cache. _mouseSmoothingCache = new Vector2[MOUSE_SMOOTHING_CACHE_SIZE]; _mouseInputMode = MouseInputMode.FPS; //Vector2 screenCenter = GetScreenCenter(); //Mouse.SetPosition((int)screenCenter.X, (int)screenCenter.Y); }
public abstract void SetMouseInputMode(MouseInputMode mode, int interval = 0);
public override void SetMouseInputMode(MouseInputMode mode, int interval = 0) { ISLogger.Write("Warning: Changing mouse input mode not supported on linux"); }
public override void SetMouseInputMode(MouseInputMode mode, int interval = 0) { }