public void ButtonClick() { //it's funny because it's true if (MouseInput._canbuild != false) { MouseInput.DestroyBuildable(); } if (MouseInput._canbuild == false) { _enemyScript = enemy.GetComponent <Enemy>(); _enemyScript._enemyIndexNumber = _enemyIndex; _audioManager.PlayAudioClip(_enemyIndex); MouseInput.TurnOnPlaceMode(enemy); } }