void Update() { if (Input.GetMouseButtonDown(0) && m_mouseOveringCheck.isMouseOver) { m_mouseFollowingBehaviour.ActivateBehaviour(); } if (m_mouseFollowingBehaviour.IsActive && Input.GetMouseButtonUp(0)) { m_mouseFollowingBehaviour.DeactivateBehaviour(); } }
void Update() // WIP: INPUT => Could be using Command System { if (Input.GetKeyDown(KeyCode.Space)) // WIP: Need to change the input, otherwise will conflict when writing inside nodes { GoToCenter(); } //if (Input.GetMouseButtonDown(1)) // CreateNode(); if (Input.GetMouseButtonDown(2)) { m_mouseFollowingBehaviour.ActivateBehaviour(); } if (m_mouseFollowingBehaviour.IsActive && Input.GetMouseButtonUp(2)) { m_mouseFollowingBehaviour.DeactivateBehaviour(); } }