internal void Update(GameTime gameTime, MouseState mouse) { MouseLocation = mouse.Position; _mouseEvents.Update(gameTime); _keyboardEvents.Update(gameTime); }
public void Update(GameTime gameTime) { _mouseEvents.Update(gameTime); _keyboardEvents.Update(gameTime); }
protected override void OnUpdateInput(IInputState input) { keyboard.Update(input.GameTime); mouse.Update(input.GameTime); }
public void Update(float deltaTime) { _keyboardEvents.Update(); _mouseEvents.Update(); }