/// <summary> /// Handles the MouseEntered event of the <see cref="GameBase.RenderWindow"/>. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param> void rw_MouseEntered(object sender, EventArgs e) { if (MouseEntered != null) { MouseEntered.Raise(this, e); } }