//上に動かす private void JougiJump() { var releasePos = mConScript.GetReleaseMousePos(); var releaseTime = mConScript.GetClickingTime(); //上に飛ばす isJump = true; if (releaseTime > jumpMax) { releaseTime = jumpMax; } force = new Vector3(0.0f, releaseTime * (jumpPow * 0.1f), 0.0f); //縦回転 if (jougiObj.transform.position.z < releasePos.z) { torque = new Vector3(releaseTime, 0.0f, 0.0f); } else { torque = new Vector3(-releaseTime, 0.0f, 0.0f); } }