コード例 #1
0
ファイル: StructureTiles.cs プロジェクト: Holomanga/AFungus
    public override void _PhysicsProcess(float delta)
    {
        mouseTile = WorldToMap(GetGlobalMousePosition());
        var mouseTilePosition = MapToWorld(mouseTile);

        mouseArea.Position = mouseTilePosition;

        if (mouseArea.GetOverlappingAreas().Count + mouseArea.GetOverlappingBodies().Count == 0 &&
            GetCell((int)mouseTile.x, (int)mouseTile.y) == -1 &&
            tilePlacer.materialSupply[materialPlaced] > 0)
        {
            mouseArea.SetState(MouseArea.State.Valid, materialPlaced);
        }
        else
        {
            mouseArea.SetState(MouseArea.State.Invalid, materialPlaced);
        }
    }