コード例 #1
0
    // Use this for initialization
    void Start()
    {
        flame = transform.Find("Flames").GetComponent<ParticleEmitter>();
        smoke = transform.Find("Smoke").GetComponent<ParticleEmitter>();
        enableToMove = false;
        transform.position = new Vector3(189, 33, 116);
        Invoke("startToPlay", 2.0F);

        motoGenerator = GameObject.FindGameObjectWithTag("motoGenerator").GetComponent<MotorcycleGenerator>();
        carGenerator = GameObject.FindGameObjectWithTag("carGenerator").GetComponent<CarGenerator>();
        truckGenerator = GameObject.FindGameObjectWithTag("truckGenerator").GetComponent<TruckGenerator>();
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        flame              = transform.Find("Flames").GetComponent <ParticleEmitter>();
        smoke              = transform.Find("Smoke").GetComponent <ParticleEmitter>();
        enableToMove       = false;
        transform.position = new Vector3(189, 33, 116);
        Invoke("startToPlay", 2.0F);

        motoGenerator  = GameObject.FindGameObjectWithTag("motoGenerator").GetComponent <MotorcycleGenerator>();
        carGenerator   = GameObject.FindGameObjectWithTag("carGenerator").GetComponent <CarGenerator>();
        truckGenerator = GameObject.FindGameObjectWithTag("truckGenerator").GetComponent <TruckGenerator>();
    }
コード例 #3
0
    /// <summary>
    /// Initialize some components  and members
    /// </summary>
    void Start()
    {
        m_motorcycleGenerator = MotorcycleGenerator.Instance;
        m_motorcycleGenerator.SetMotorcyclePrefabs(m_motorcyclePrefabs);

        m_activeCamera = Camera.main;
        m_activeCameraStartPosition = m_activeCamera.transform.position;

        m_motorcycles = new List <Motorcycle>();

        CreateNextGeneration(); // Create the first generation of motorcycles

        m_curGenerationTime = m_gameSettings.GenerationTime;
    }
コード例 #4
0
ファイル: Detector.cs プロジェクト: hdzprzluis/itba-frogger
 // Use this for initialization
 void Start()
 {
     motoGenerator = GameObject.FindGameObjectWithTag("motoGenerator").GetComponent<MotorcycleGenerator>();
     carGenerator = GameObject.FindGameObjectWithTag("carGenerator").GetComponent<CarGenerator>();
     truckGenerator = GameObject.FindGameObjectWithTag("truckGenerator").GetComponent<TruckGenerator>();
 }