// Use this for initialization void Start() { flame = transform.Find("Flames").GetComponent<ParticleEmitter>(); smoke = transform.Find("Smoke").GetComponent<ParticleEmitter>(); enableToMove = false; transform.position = new Vector3(189, 33, 116); Invoke("startToPlay", 2.0F); motoGenerator = GameObject.FindGameObjectWithTag("motoGenerator").GetComponent<MotorcycleGenerator>(); carGenerator = GameObject.FindGameObjectWithTag("carGenerator").GetComponent<CarGenerator>(); truckGenerator = GameObject.FindGameObjectWithTag("truckGenerator").GetComponent<TruckGenerator>(); }
// Use this for initialization void Start() { flame = transform.Find("Flames").GetComponent <ParticleEmitter>(); smoke = transform.Find("Smoke").GetComponent <ParticleEmitter>(); enableToMove = false; transform.position = new Vector3(189, 33, 116); Invoke("startToPlay", 2.0F); motoGenerator = GameObject.FindGameObjectWithTag("motoGenerator").GetComponent <MotorcycleGenerator>(); carGenerator = GameObject.FindGameObjectWithTag("carGenerator").GetComponent <CarGenerator>(); truckGenerator = GameObject.FindGameObjectWithTag("truckGenerator").GetComponent <TruckGenerator>(); }
/// <summary> /// Initialize some components and members /// </summary> void Start() { m_motorcycleGenerator = MotorcycleGenerator.Instance; m_motorcycleGenerator.SetMotorcyclePrefabs(m_motorcyclePrefabs); m_activeCamera = Camera.main; m_activeCameraStartPosition = m_activeCamera.transform.position; m_motorcycles = new List <Motorcycle>(); CreateNextGeneration(); // Create the first generation of motorcycles m_curGenerationTime = m_gameSettings.GenerationTime; }
// Use this for initialization void Start() { motoGenerator = GameObject.FindGameObjectWithTag("motoGenerator").GetComponent<MotorcycleGenerator>(); carGenerator = GameObject.FindGameObjectWithTag("carGenerator").GetComponent<CarGenerator>(); truckGenerator = GameObject.FindGameObjectWithTag("truckGenerator").GetComponent<TruckGenerator>(); }