コード例 #1
0
    // Token: 0x06001158 RID: 4440 RVA: 0x001E82B4 File Offset: 0x001E64B4
    public static byte SetStack(MotionEffect e)
    {
        MotionEffect.SpriteStack[(int)MotionEffect.Index] = e;
        byte index = MotionEffect.Index;

        MotionEffect.Index += 1;
        if ((int)MotionEffect.Index >= MotionEffect.SpriteStack.Length)
        {
            MotionEffect.Index = 0;
        }
        return(index);
    }
コード例 #2
0
 // Token: 0x06001162 RID: 4450 RVA: 0x001E84D0 File Offset: 0x001E66D0
 public void SetSpriteRender(SpriteRenderer render)
 {
     this.Render = render;
     if (this.Render == null)
     {
         this.bMove = false;
     }
     else
     {
         this.bMove = true;
         MotionEffect.SetStack(this);
     }
 }
コード例 #3
0
    // Token: 0x06001BC3 RID: 7107 RVA: 0x003158A0 File Offset: 0x00313AA0
    private void ShowLegionHint(ref Skill skill)
    {
        DataManager instance = DataManager.Instance;

        this.LegionTrans.gameObject.SetActive(true);
        this.Kind.text = instance.mStringTable.GetStringByID(485u + (uint)(skill.SkillType % 10));
        this.Prop.text = instance.mStringTable.GetStringByID(488u);
        this.BadgeTransform[(int)(this.HeroEnhance - 1)].GetChild(0).gameObject.SetActive(true);
        if (this.BadgeIndex < 0)
        {
            this.BadgeIndex = (int)MotionEffect.SetStack(this.BadgeMotion);
        }
        this.GetLegionHintStr(this.HeroEnhance, ref skill, ref this.m_tmpStrlong, 0);
        this.Content.text = this.m_tmpStrlong.ToString();
        this.Content.SetAllDirty();
        this.Content.cachedTextGenerator.Invalidate();
        this.Content.cachedTextGeneratorForLayout.Invalidate();
    }
コード例 #4
0
    // Token: 0x06001190 RID: 4496 RVA: 0x001EC44C File Offset: 0x001EA64C
    public void UpdateMapSprite(ushort ID, byte State)
    {
        if (ID == 0)
        {
            return;
        }
        int num = (int)ID;

        if (this.Type == WorldMode.Wild)
        {
            switch (State)
            {
            case 5:
                if (this.HeroBuild != null)
                {
                    this.HeroBuild.Update(State);
                }
                if (this.ArenaBuild != null)
                {
                    this.ArenaBuild.Update(State);
                }
                if (this.DugoutBuild != null)
                {
                    this.DugoutBuild.Update(State);
                }
                if (this.Fortress != null)
                {
                    this.Fortress.Update(State);
                }
                if (this.BlackMarket != null)
                {
                    this.BlackMarket.Update(State);
                }
                if (this.Laboratory != null)
                {
                    this.Laboratory.Update(State);
                }
                if (this.Carsino != null)
                {
                    this.Carsino.Update(State);
                }
                this.UpdateDiamon();
                for (int i = this.Builds.Length; i > 0; i--)
                {
                    this.Builds[i - 1].Update(State);
                }
                return;

            case 6:
                this.Initial();
                return;

            case 7:
                if (this.EffectBuildComplete != null)
                {
                    ParticleManager.Instance.DeSpawn(this.EffectBuildComplete);
                    this.EffectBuildComplete = null;
                }
                return;

            case 8:
            case 9:
                for (int j = this.Builds.Length; j > 0; j--)
                {
                    this.Builds[j - 1].Update(State);
                }
                return;

            case 10:
                if (this.GuildPoint != null)
                {
                    this.GuildPoint.enabled = false;
                }
                return;

            case 11:
                if (this.JailNoticeIcon != null)
                {
                    this.JailNoticeIcon.UpdateData();
                }
                return;

            default:
            {
                if (GUIManager.Instance.BuildingData.AllBuildsData.Length <= (int)ID)
                {
                    return;
                }
                for (int k = 0; k < this.Builds.Length; k++)
                {
                    if (this.Builds[k].Index == ID)
                    {
                        num = k;
                    }
                }
                this.UpdateIndex = (ushort)num;
                BuildsData buildingData = GUIManager.Instance.BuildingData;
                byte       level        = buildingData.AllBuildsData[(int)ID].Level;
                if (this.MotionTransform != null)
                {
                    Vector3 source = this.Source;
                    if (this.Change < 0f)
                    {
                        source.y = this.Source.y;
                    }
                    else
                    {
                        source.y = this.Source.y + this.Change;
                    }
                    this.MotionTransform.position = source;
                    this.Builds[this.MotionIndex].Update(3);
                    this.MotionTransform = null;
                    this.MotionIndex     = -1;
                    MotionEffect.RemoveStack(this.EasingIndex);
                }
                if (buildingData.AllBuildsData[(int)ID].BuildID == 16 && buildingData.BuildingManorID != this.Builds[num].Index && State == 3 && (level == 1 || level == 3 || level == 6 || level == 9))
                {
                    this.Builds[num].Update(0);
                    this.MotionTransform = this.SpriteGameObject[num].transform;
                    this.Source          = this.MotionTransform.position;
                    this.Change          = -32f;
                    this.DeltaTime       = 0f;
                    this.TotalTime       = 2f;
                    this.WaitTime        = 1f;
                    this.DownUp          = 1;
                    this.MotionIndex     = num;
                    this.EasingIndex     = MotionEffect.SetStack(this.BuildMotion);
                }
                else if (buildingData.BuildingManorID != this.Builds[num].Index && State == 3 && (level == 1 || level == 9 || level == 17 || level == 25))
                {
                    this.Builds[num].Update(0);
                    this.MotionTransform = this.SpriteGameObject[num].transform;
                    this.Source          = this.MotionTransform.position;
                    this.Change          = -32f;
                    this.DeltaTime       = 0f;
                    this.TotalTime       = 2f;
                    this.WaitTime        = 1f;
                    this.DownUp          = 1;
                    this.MotionIndex     = num;
                    this.EasingIndex     = MotionEffect.SetStack(this.BuildMotion);
                }
                else
                {
                    if (State == 3 && buildingData.BuildingManorID != this.Builds[num].Index)
                    {
                        this.ShowBuildCompleteEffect();
                    }
                    this.Builds[num].Update(State);
                    this.GuideManorID = 0;
                    this.GuideBuildID = 0;
                    this.UpdateMapSprite(255, 9);
                }
                this.HideNoticeIcon();
                break;
            }
            }
        }
        else
        {
            num--;
            this.Builds[num].Update(State);
            if (State == 1)
            {
                this.MotionTransform = this.SpriteGameObject[num].transform;
                this.Source.Set(1f, 1f, 1f);
                this.Change          = 4.2f;
                this.DeltaTime       = 0f;
                this.TotalTime       = 0.25f;
                this.SpriteEffectIdx = 2;
            }
        }
    }
コード例 #5
0
ファイル: Build.cs プロジェクト: gsoec/lm-source
    // Token: 0x06001173 RID: 4467 RVA: 0x001E8F74 File Offset: 0x001E7174
    public override void Update(byte meg)
    {
        DataManager instance     = DataManager.Instance;
        BuildsData  buildingData = GUIManager.Instance.BuildingData;

        switch (meg)
        {
        case 0:
            this.PromptRender.enabled = false;
            this.LevelRender.enabled  = false;
            this.UpgradeRender.gameObject.SetActive(false);
            return;

        case 1:
            this.UpdateTime = 0f;
            MotionEffect.SetStack(this.OpenUIMotion);
            GUIManager.Instance.ShowUILock(EUILock.Normal);
            break;

        case 2:
            if (this.EffectBuilding == null)
            {
                Vector3 localPosition = this.spriteRender.transform.localPosition;
                if (buildingData.AllBuildsData[(int)this.Index].BuildID == 8)
                {
                    localPosition.y     = 20.5f;
                    this.EffectBuilding = ParticleManager.Instance.Spawn(345, null, localPosition, 0.8f, true, false, true);
                }
                else
                {
                    localPosition.y    += 8.9f;
                    this.EffectBuilding = ParticleManager.Instance.Spawn(293, null, localPosition, 0.8f, true, false, true);
                }
                Quaternion localRotation = this.EffectBuilding.transform.localRotation;
                localRotation.eulerAngles = new Vector3(0f, 180f, 0f);
                this.EffectBuilding.transform.localRotation = localRotation;
            }
            this.markspriteRender.enabled = false;
            buildingData.GetBuildSprite(this.Index, this.spriteRender, this.LevelRender);
            this.Update(5);
            this.markspriteRender.enabled = true;
            buildingData.GetBuildSprite(this.Index, this.spriteRender, this.LevelRender);
            break;

        case 3:
        case 4:
            if (this.EffectBuilding != null)
            {
                ParticleManager.Instance.DeSpawn(this.EffectBuilding);
                this.EffectBuilding = null;
            }
            this.markspriteRender.enabled = false;
            buildingData.GetBuildSprite(this.Index, this.spriteRender, this.LevelRender);
            if (buildingData.AllBuildsData[(int)this.Index].BuildID == 11)
            {
                buildingData.ManorGride[6] = this.spriteRender.transform;
                buildingData.GuideParm     = this.Index;
                NewbieManager.CheckTroopMemory(false);
            }
            this.Update(5);
            this.Update(9);
            if (!this.UpgradeRender.gameObject.activeSelf)
            {
                this.UpgradeRender.gameObject.gameObject.SetActive(true);
            }
            break;

        case 5:
        {
            this.PromptRender.transform.localScale = Vector3.one;
            this.PromptRender.sprite = null;
            Vector3 localPosition2 = new Vector3(0f, this.spriteRender.renderer.bounds.size.y * 0.0703125f, 0f);
            if (buildingData.AllBuildsData.Length > (int)this.Index)
            {
                if (!instance.MySysSetting.bShowTrainingIdle)
                {
                    ushort buildID = buildingData.AllBuildsData[(int)this.Index].BuildID;
                    switch (buildID)
                    {
                    case 12:
                        this.PromptRender.transform.localScale *= 0.8f;
                        if (instance.TrapHospitalTotal > 0u)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_01");
                        }
                        break;

                    default:
                        if (buildID == 7)
                        {
                            if (instance.HospitalTotal > 0u)
                            {
                                this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_01");
                            }
                        }
                        break;

                    case 14:
                        if (instance.TotalSoldier_Embassy > 0u)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_11");
                        }
                        break;

                    case 16:
                        if (GUIManager.Instance.BuildingData.GetBuildData(8, 0).Level < 17)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_07");
                        }
                        else if (instance.m_CryptData.money > 0 && instance.m_CryptData.startTime + (long)((ulong)GameConstants.CryptSecends[(int)instance.m_CryptData.kind]) - instance.ServerTime <= 0L)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_06");
                        }
                        break;

                    case 18:
                        if (instance.PrisonerNum > 0)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("imprisoned_lords");
                            localPosition2.Set(-0.33f, 1.38f, 0f);
                        }
                        break;

                    case 20:
                        if (PetManager.Instance.CheckPetListBuildMark())
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_09");
                        }
                        break;

                    case 23:
                        if (PetManager.Instance.m_AllPetTrainState == PetManager.EPetTrainDataState.CanReceive)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_09");
                        }
                        break;
                    }
                }
                else
                {
                    switch (buildingData.AllBuildsData[(int)this.Index].BuildID)
                    {
                    case 6:
                        if (!instance.queueBarData[10].bActive && buildingData.AllBuildsData[(int)this.Index].Level > 0)
                        {
                            uint num = instance.AttribVal.TotalOuterSoldier + (uint)instance.SoldierTotal;
                            for (int i = 0; i < 16; i++)
                            {
                                num += instance.mSoldier_Hospital[i];
                            }
                            if (num < 4200000000u)
                            {
                                this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_02");
                            }
                        }
                        break;

                    case 7:
                        if (instance.HospitalTotal > 0u)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_01");
                        }
                        break;

                    case 10:
                        if (!instance.queueBarData[1].bActive && buildingData.AllBuildsData[(int)this.Index].Level > 0)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_04");
                        }
                        break;

                    case 12:
                        this.PromptRender.transform.localScale *= 0.8f;
                        if (instance.TrapHospitalTotal > 0u)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_01");
                        }
                        else if (!instance.queueBarData[14].bActive && (instance.GetTechLevel(11) > 0 || instance.GetTechLevel(12) > 0 || instance.GetTechLevel(13) > 0) && instance.AttribVal.GetEffectBaseVal(GATTR_ENUM.EGA_TRAP_CAPACITY) > instance.TrapTotal)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_03");
                        }
                        break;

                    case 14:
                        if (instance.TotalSoldier_Embassy > 0u)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_11");
                        }
                        break;

                    case 16:
                        if (GUIManager.Instance.BuildingData.GetBuildData(8, 0).Level < 17)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_07");
                        }
                        else if (instance.m_CryptData.money == 0)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_05");
                        }
                        else if (instance.m_CryptData.startTime + (long)((ulong)GameConstants.CryptSecends[(int)instance.m_CryptData.kind]) - instance.ServerTime <= 0L)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_06");
                        }
                        break;

                    case 18:
                        if (instance.PrisonerNum > 0)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("imprisoned_lords");
                            localPosition2.Set(-0.33f, 1.38f, 0f);
                        }
                        break;

                    case 20:
                        if (PetManager.Instance.CheckPetListBuildMark())
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_09");
                        }
                        break;

                    case 22:
                        if (!instance.queueBarData[34].bActive && buildingData.AllBuildsData[(int)this.Index].Level > 0)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_10");
                        }
                        break;

                    case 23:
                        if (PetManager.Instance.m_AllPetTrainState == PetManager.EPetTrainDataState.CanReceive)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_09");
                        }
                        else if (PetManager.Instance.m_AllPetTrainState == PetManager.EPetTrainDataState.Empty && buildingData.AllBuildsData[(int)this.Index].Level > 0)
                        {
                            this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_10");
                        }
                        break;
                    }
                }
                if (instance.MySysSetting.bShowEquipUp && !instance.queueBarData[18].bActive && buildingData.AllBuildsData[(int)this.Index].BuildID == 15)
                {
                    if (LordEquipData.Instance().isEquipEvoReady)
                    {
                        this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_09");
                    }
                }
                else if (buildingData.AllBuildsData[(int)this.Index].BuildID == 8 && buildingData.castleSkin.CheckShowCastleSkin() && buildingData.castleSkin.CheckShowExclamation(true))
                {
                    this.PromptRender.sprite = this.mapspriteManager.GetSpriteByName("prompt_09");
                    localPosition2.Set(0.64f, 2.51f, 0f);
                }
            }
            else
            {
                this.UpdateExtendBuildPrompt(this.Index, ref localPosition2);
            }
            if (this.PromptRender.sprite != null)
            {
                this.PromptRender.transform.localPosition = localPosition2;
                this.PromptRender.enabled = this.spriteRender.enabled;
            }
            else
            {
                this.PromptRender.enabled = false;
            }
            break;
        }

        case 8:
            if (instance.MySysSetting.bShowBuildUp && this.CheckUpdateRes <= 1 && buildingData.BuildingManorID == 0 && (int)this.Index < buildingData.AllBuildsData.Length && buildingData.AllBuildsData[(int)this.Index].BuildID > 0 && buildingData.AllBuildsData[(int)this.Index].Level < buildingData.BuildlevelupCheck[(int)buildingData.AllBuildsData[(int)this.Index].BuildID])
            {
                this.UpgradeRender.enabled = true;
            }
            else
            {
                this.UpgradeRender.enabled = false;
            }
            break;

        case 9:
            if (!instance.MySysSetting.bShowBuildUp || buildingData.AllBuildsData[(int)this.Index].BuildID == 0 || buildingData.BuildingManorID > 0 || ((int)this.Index < buildingData.AllBuildsData.Length && buildingData.AllBuildsData[(int)this.Index].BuildID == 16 && buildingData.AllBuildsData[(int)this.Index].Level == 9))
            {
                this.UpgradeRender.enabled = false;
            }
            else
            {
                if (buildingData.AllBuildsData[(int)this.Index].Level < 25)
                {
                    this.CheckUpdateRes = buildingData.CheckLevelupRule(buildingData.AllBuildsData[(int)this.Index].BuildID, buildingData.AllBuildsData[(int)this.Index].Level + 1);
                }
                else
                {
                    this.CheckUpdateRes = 2;
                }
                if (this.CheckUpdateRes == 0)
                {
                    this.UpgradeRender.enabled = true;
                }
                else
                {
                    this.UpgradeRender.enabled = false;
                }
            }
            break;

        case 12:
            this.SetSprite(this.Index, 0);
            break;
        }
        if ((int)this.Index < buildingData.AllBuildsData.Length && buildingData.AllBuildsData[(int)this.Index].BuildID > 0)
        {
            this.LevelRender.enabled = !this.markspriteRender.enabled;
        }
    }