public void LoadData(MotionData data) { if (Data != data) { if (Data != null) { if (Save) { Data.Save(); } Data.Unload(); } if (Character == null && Actor != null) { Utility.Destroy(Actor.gameObject); } Data = data; if (Data != null) { Data.Load(); LoadBoneMapping(); LoadFrame(0f); } } }
public MotionData LoadData(string guid) { if (guid != null && Data != null && Data.GetName() == Utility.GetAssetName(guid)) { return(Data); } MotionData data = GetAsset(guid); if (Data != data) { //Unload Previous UnloadData(); //Character if (Model == null && Actor != null) { Utility.Destroy(Actor.gameObject); } //Load Next Data = data; if (Data != null) { Data.Load(this); LoadFrame(0f); } //Assign Index AssetIndex = FindIndex(Assets, Utility.GetAssetGUID(Data)); } return(Data); }
public void LoadFile() { if (!File.Exists(Path)) { Debug.Log("File at path " + Path + " does not exist."); return; } Data = ScriptableObject.CreateInstance <MotionData>(); Data.Load(Path); Playing = false; PlayTime = 0f; Timestamp = Utility.GetTimestamp(); Timescale = 1f; CheckSkeleton(); }