void Awake() { self = this; foreach (GameObject g in creaturlist) { Creatures.Add(g.name, g); g.SetActive(false); } foreach (Idlespace s in environlist) { Environments.Add(s.name, s); foreach (Populator p in s.gameObject.GetComponents <Populator>()) { Nursery[p.creature] = p; } } }
public WorkerAnt(Point location, Vector speed, MotherNature world) : base(location, speed, world) { }
public BasicAnt(Point location, Vector speed, MotherNature world) { Location = location; Speed = speed; MyWorld = world; }