private static void Main(string[] args) { Loading.OnLoadingComplete += delegate { _spellDetector = new SpellDetector(DeveloperMode ? DetectionTeam.AnyTeam : DetectionTeam.EnemyTeam); EvadeMenu.CreateMenu(); new Evading.MoonWalkEvade(_spellDetector); Collision.Init(); Debug.Init(ref _spellDetector); Core.DelayAction(() => { introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.moonWalkTransparent)); Chat.Print( "<b><font size='20' color='#4B0082'>Moon Walk Evade</font><font size='20' color='#FFA07A'> Loaded</font></b>"); Drawing.OnDraw += DrawingOnOnDraw; Core.DelayAction(() => { Drawing.OnDraw -= DrawingOnOnDraw; }, 7000); }, 2000); }; }
private static void Main(string[] args) { Loading.OnLoadingComplete += delegate { _spellDetector = new SpellDetector(DeveloperMode ? DetectionTeam.AnyTeam : DetectionTeam.EnemyTeam); new Evading.MoonWalkEvade(_spellDetector); EvadeMenu.CreateMenu(); Collision.Init(); Debug.Init(ref _spellDetector); }; }