コード例 #1
0
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls(25f);
        ES2Auto targetObj = target as ES2Auto;

        showTagOptions = EditorGUILayout.Foldout(showTagOptions, "1) Enter a Unique Tag for this Save:");
        if (showTagOptions)
        {
            targetObj.uniqueTag = EditorGUILayout.TextField("", targetObj.uniqueTag);
        }
        if (targetObj.uniqueTag == "")
        {
            targetObj.uniqueTag = targetObj.gameObject.name;
        }
        EditorGUIUtility.LookLikeControls(210f);
        EditorGUI.indentLevel = 0;
        showSaveOptions       = EditorGUILayout.Foldout(showSaveOptions, "2) When do you want to Save?");
        if (showSaveOptions)
        {
            EditorGUIUtility.LookLikeControls(230f);
            EditorGUI.indentLevel   = 2;
            targetObj.saveOnDisable = EditorGUILayout.Toggle("Save when Object is Disabled",
                                                             targetObj.saveOnDisable,
                                                             GUILayout.ExpandWidth(true));
            targetObj.saveOnInterval = EditorGUILayout.Toggle("Save Every Number of Seconds", targetObj.saveOnInterval);
            if (targetObj.saveOnInterval)
            {
                EditorGUI.indentLevel  = 3;
                targetObj.saveInterval = EditorGUILayout.FloatField("How many Seconds between Saves?", targetObj.saveInterval);
            }
        }
        EditorGUI.indentLevel = 0;
        showLoadOptions       = EditorGUILayout.Foldout(showLoadOptions, "3) When do you want to Load?");
        if (showLoadOptions)
        {
            EditorGUIUtility.LookLikeControls(200f);
            EditorGUI.indentLevel  = 2;
            targetObj.loadOnEnable = EditorGUILayout.Toggle("Load when Object is Enabled", targetObj.loadOnEnable);
            targetObj.loadOnAwake  = EditorGUILayout.Toggle("Load on Awake", targetObj.loadOnAwake);
            targetObj.loadOnStart  = EditorGUILayout.Toggle("Load on Start", targetObj.loadOnStart);
        }
        EditorGUI.indentLevel = 0;
        showWhatToSave        = EditorGUILayout.Foldout(showWhatToSave, "4) What do you want to Save?");
        if (showWhatToSave)
        {
            EditorGUIUtility.LookLikeControls(170f);
            EditorGUI.indentLevel         = 2;
            targetObj.savePosition        = EditorGUILayout.Toggle("Save Position", targetObj.savePosition);
            targetObj.saveRotation        = EditorGUILayout.Toggle("Save Rotation", targetObj.saveRotation);
            targetObj.saveScale           = EditorGUILayout.Toggle("Save Scale", targetObj.saveScale);
            targetObj.saveMesh            = EditorGUILayout.Toggle("Save Mesh", targetObj.saveMesh);
            targetObj.saveSphereCollider  = EditorGUILayout.Toggle("Save Sphere Collider", targetObj.saveSphereCollider);
            targetObj.saveBoxCollider     = EditorGUILayout.Toggle("Save Box Collider", targetObj.saveBoxCollider);
            targetObj.saveCapsuleCollider = EditorGUILayout.Toggle("Save Capsule Collider", targetObj.saveCapsuleCollider);
            targetObj.saveMeshCollider    = EditorGUILayout.Toggle("Save Mesh Collider", targetObj.saveMeshCollider);
        }
        EditorGUI.indentLevel = 0;
        showAdvancedSettings  = EditorGUILayout.Foldout(showAdvancedSettings, "5) Advanced Settings (optional)");
        if (showAdvancedSettings)
        {
            EditorGUIUtility.LookLikeControls(100f);
            EditorGUI.indentLevel = 2;
            targetObj.saveFile    = EditorGUILayout.TextField("Save Path:", targetObj.saveFile);
            EditorGUIUtility.LookLikeControls(200f);
            showSavePathInfo = EditorGUILayout.Foldout(showSavePathInfo, "Show Save Path Info");
            MoodkieFilenameData filenameData = new MoodkieFilenameData(targetObj.saveFile, new ES2Settings());
            if (filenameData.IsURL())
            {
                EditorGUI.indentLevel = 2;
                targetObj.webUsername = EditorGUILayout.TextField("Web Username: "******"Web Password: "******"Path leads to a ", filenameData.pathType.ToString());
                EditorGUILayout.LabelField("Is path absolute? ", filenameData.IsAbsolute().ToString());
                if (!filenameData.IsURL() && !filenameData.IsAbsolute())
                {
                    if (targetObj.saveLocation != ES2.SaveLocation.PlayerPrefs)
                    {
                        EditorGUILayout.TextField("Will save to: ", filenameData.filePath);
                    }
                    else
                    {
                        EditorGUILayout.TextField("Will save using PlayerPrefs key: ", filenameData.playerPrefsPath);
                    }
                }
                if (filenameData.tag != "")
                {
                    EditorGUILayout.LabelField("Tag:", filenameData.tag);
                }
                if (filenameData.persistentPath != "")
                {
                    EditorGUILayout.TextField("Persistent Path:", filenameData.persistentPath);
                }
                if (filenameData.userFolder != "")
                {
                    EditorGUILayout.LabelField("User-Defined Folder:", filenameData.userFolder);
                }
                if (filenameData.filename != "")
                {
                    EditorGUILayout.LabelField("Filename:", filenameData.filename);
                }
                if (filenameData.extension != "")
                {
                    EditorGUILayout.LabelField("File Extension:", filenameData.extension);
                }
            }
            EditorGUI.indentLevel = 2;
            EditorGUIUtility.LookLikeControls(160f);
            targetObj.saveLocation = (ES2.SaveLocation)EditorGUILayout.EnumPopup("Save Location:", (System.Enum)targetObj.saveLocation);
            targetObj.encrypt      = EditorGUILayout.Toggle("Use Encryption?", targetObj.encrypt);
            if (targetObj.encrypt)
            {
                EditorGUI.indentLevel        = 3;
                targetObj.encryptionPassword = EditorGUILayout.TextField("Encryption Password", targetObj.encryptionPassword);
            }
        }
    }
コード例 #2
0
ファイル: ES2AutoInspector.cs プロジェクト: wuzhida/YUMI
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls(25f);
        ES2Auto targetObj = target as ES2Auto;

        showTagOptions = EditorGUILayout.Foldout(showTagOptions, "1) Enter a Unique Tag for this Save:");
        if(showTagOptions)
            targetObj.uniqueTag = EditorGUILayout.TextField("", targetObj.uniqueTag);
        if(targetObj.uniqueTag == "")
            targetObj.uniqueTag = targetObj.gameObject.name;
        EditorGUIUtility.LookLikeControls(210f);
        EditorGUI.indentLevel = 0;
        showSaveOptions = EditorGUILayout.Foldout(showSaveOptions, "2) When do you want to Save?");
        if(showSaveOptions)
        {
            EditorGUIUtility.LookLikeControls(230f);
            EditorGUI.indentLevel = 2;
            targetObj.saveOnDisable = EditorGUILayout.Toggle(	"Save when Object is Disabled",
                                                                targetObj.saveOnDisable,
                                                                GUILayout.ExpandWidth(true));
            targetObj.saveOnInterval = EditorGUILayout.Toggle("Save Every Number of Seconds", targetObj.saveOnInterval);
            if(targetObj.saveOnInterval)
            {
                EditorGUI.indentLevel = 3;
                targetObj.saveInterval = EditorGUILayout.FloatField("How many Seconds between Saves?", targetObj.saveInterval);
            }
        }
        EditorGUI.indentLevel = 0;
        showLoadOptions = EditorGUILayout.Foldout(showLoadOptions, "3) When do you want to Load?");
        if(showLoadOptions)
        {
            EditorGUIUtility.LookLikeControls(200f);
            EditorGUI.indentLevel = 2;
            targetObj.loadOnEnable = EditorGUILayout.Toggle("Load when Object is Enabled", targetObj.loadOnEnable);
            targetObj.loadOnAwake = EditorGUILayout.Toggle("Load on Awake", targetObj.loadOnAwake);
            targetObj.loadOnStart = EditorGUILayout.Toggle("Load on Start", targetObj.loadOnStart);
        }
        EditorGUI.indentLevel = 0;
        showWhatToSave = EditorGUILayout.Foldout(showWhatToSave, "4) What do you want to Save?");
        if(showWhatToSave)
        {
            EditorGUIUtility.LookLikeControls(170f);
            EditorGUI.indentLevel = 2;
            targetObj.savePosition = EditorGUILayout.Toggle("Save Position", targetObj.savePosition);
            targetObj.saveRotation = EditorGUILayout.Toggle("Save Rotation", targetObj.saveRotation);
            targetObj.saveScale = EditorGUILayout.Toggle("Save Scale", targetObj.saveScale);
            targetObj.saveMesh = EditorGUILayout.Toggle("Save Mesh", targetObj.saveMesh);
            targetObj.saveSphereCollider = EditorGUILayout.Toggle("Save Sphere Collider", targetObj.saveSphereCollider);
            targetObj.saveBoxCollider = EditorGUILayout.Toggle("Save Box Collider", targetObj.saveBoxCollider);
            targetObj.saveCapsuleCollider = EditorGUILayout.Toggle("Save Capsule Collider", targetObj.saveCapsuleCollider);
            targetObj.saveMeshCollider = EditorGUILayout.Toggle("Save Mesh Collider", targetObj.saveMeshCollider);
        }
        EditorGUI.indentLevel = 0;
        showAdvancedSettings = EditorGUILayout.Foldout(showAdvancedSettings, "5) Advanced Settings (optional)");
        if(showAdvancedSettings)
        {
            EditorGUIUtility.LookLikeControls(100f);
            EditorGUI.indentLevel = 2;
            targetObj.saveFile = EditorGUILayout.TextField("Save Path:", targetObj.saveFile);
            EditorGUIUtility.LookLikeControls(200f);
            showSavePathInfo = EditorGUILayout.Foldout(showSavePathInfo, "Show Save Path Info");
            MoodkieFilenameData filenameData = new MoodkieFilenameData(targetObj.saveFile, new ES2Settings());
            if(filenameData.IsURL())
            {
                EditorGUI.indentLevel = 2;
                targetObj.webUsername = EditorGUILayout.TextField("Web Username: "******"Web Password: "******"Path leads to a ", filenameData.pathType.ToString());
                EditorGUILayout.LabelField("Is path absolute? ", filenameData.IsAbsolute().ToString());
                if(!filenameData.IsURL() && !filenameData.IsAbsolute())
                {
                    if(targetObj.saveLocation != ES2.SaveLocation.PlayerPrefs)
                        EditorGUILayout.TextField("Will save to: ", filenameData.filePath);
                    else
                        EditorGUILayout.TextField("Will save using PlayerPrefs key: ",filenameData.playerPrefsPath);
                }
                if(filenameData.tag != "")
                    EditorGUILayout.LabelField("Tag:", filenameData.tag);
                if(filenameData.persistentPath != "")
                    EditorGUILayout.TextField("Persistent Path:", filenameData.persistentPath);
                if(filenameData.userFolder != "")
                    EditorGUILayout.LabelField("User-Defined Folder:", filenameData.userFolder);
                if(filenameData.filename != "")
                    EditorGUILayout.LabelField("Filename:", filenameData.filename);
                if(filenameData.extension != "")
                    EditorGUILayout.LabelField("File Extension:", filenameData.extension);
            }
            EditorGUI.indentLevel = 2;
            EditorGUIUtility.LookLikeControls(160f);
            targetObj.saveLocation = (ES2.SaveLocation)EditorGUILayout.EnumPopup("Save Location:", (System.Enum)targetObj.saveLocation);
            targetObj.encrypt = EditorGUILayout.Toggle("Use Encryption?", targetObj.encrypt);
            if(targetObj.encrypt)
            {
                EditorGUI.indentLevel = 3;
                targetObj.encryptionPassword = EditorGUILayout.TextField("Encryption Password", targetObj.encryptionPassword);
            }
        }
    }