void Start() { manager = transform.parent.GetComponent<MoodBoxManager>(); if (!manager) { Debug.Log ("Disabled moodbox " + gameObject.name + " as a MoodBoxManager was not found.", transform); enabled = false; } }
void Start() { manager = transform.parent.GetComponent <MoodBoxManager>(); if (!manager) { Debug.Log("Disabled moodbox " + gameObject.name + " as a MoodBoxManager was not found.", transform); enabled = false; } }