public void FinalPreparation() { int doorNumber = 3; Room room = new Room(doorNumber); Monty.SetPrize(room); Player.ChooseDoor(room); Monty.MontyOpenDoors(room); List <Door> closedDoors = room.Doors.FindAll(d => d.IsOpened == false); Assert.IsTrue(closedDoors.Count == 2); }
public void PlaceAPrizeTest() { int doorNumber = 3; int prizeCount = 0; Room room = new Room(doorNumber); Monty.SetPrize(room); foreach (var door in room.Doors) { if (door.HasPrize) { prizeCount++; } } Assert.IsTrue(prizeCount == 1); }
private static int RunExperiment(List <Room> rooms) { int numbersOfWin = 0; foreach (Room room in rooms) { Monty.SetPrize(room); Player.ChooseDoor(room); Monty.MontyOpenDoors(room); if (Player.ChangeDecision(room)) { numbersOfWin++; } } return(numbersOfWin); }
public void OpenDoorsTest() { int doorNumber = 3; int closedDoorsNumber = 0; Room room = new Room(doorNumber); Monty.SetPrize(room); Monty.MontyOpenDoors(room); foreach (var door in room.Doors) { if (!door.IsOpened) { closedDoorsNumber++; } } Assert.IsTrue(closedDoorsNumber == 2); }
public void FullTest() { int doorNumber = 3; double prizes = 0; List <Room> rooms = new List <Room>(); for (int i = 0; i < 10000; i++) { rooms.Add(new Room(doorNumber)); } foreach (var room in rooms) { Monty.SetPrize(room); Player.ChooseDoor(room); Monty.MontyOpenDoors(room); if (Player.ChangeDecision(room)) { prizes++; } } Assert.IsTrue(prizes / 100 >= 65 && prizes / 100 <= 68); }