public void setData(Vector2 vitesse, int power, float force, Monstre.element element, float time, RaycastHit2D target) { SetVitesse(vitesse); SetDamage(power); SetForce(force); SetEffet(element); SetDuree(time); setTarget(target); }
public Tour(int val, int dmg, float forcemod, float dureemod, Vector2 vit, Monstre.element el, GameObject pref) { valeur = val; Degat = dmg; forceEffetModif = forcemod; dureeEffetModif = dureemod; vitesse = vit; element = el; prefabtower = pref; }
public void SetEffet(Monstre.element element) { effect = element; }