public void PickMonsters() { for (int i = 0; i < 3; i++) { MonstersInCombat.Add(AllMonsters[i]); } }
public void RemoveDeadMonsters() { MonstersInCombat = MonstersInCombat.Where(m => m.CanFight()).ToList(); }
public bool CanKeepFighting() { return(MonstersInCombat.Any(m => m.CanFight())); // Verificar necessidade de checar o monstro pickado }