protected void Page_Load(object sender, EventArgs e) { // Get or create the current GameBits Repository and load the xml file XmlProvider provider = new XmlProvider(Repository.GetCurrentRepository(), filePath); Repository.Connect(provider); // Bind tables to UI components Monsters1.SetDataSource("Monsters Table 1"); Monsters2.SetDataSource("Monsters Table 2"); Villagers1.SetDataSource("Villagers Table 1"); DataBind(); }
protected void Page_Load(object sender, EventArgs e) { // Establish a GameBitsSession by calling the static Connect method; // In the future this will involve some kind of user authentication bits = GameBitsSession.Connect(filePath); //"c:\\temp\\TestSave.xml"); // Bind tables to UI components Monsters1.SetDataSource(bits, "Monsters Table 1"); Monsters2.SetDataSource(bits, "Monsters Table 2"); Villagers1.SetDataSource(bits, "Villagers Table 1"); Treasures1.SetDataSource(bits, "Treasure Table 1"); Gems0.SetDataSource(bits, "Gems and Jewels Table"); Gems1.SetDataSource(bits, "Ornamental Stones"); Gems2.SetDataSource(bits, "Semi-Precious Stones"); Gems3.SetDataSource(bits, "Fancy Stones"); Gems4.SetDataSource(bits, "Precious Stones"); Gems5.SetDataSource(bits, "Gems"); Gems6.SetDataSource(bits, "Jewels"); DataBind(); }