public void AppendState(DnDToolsState otherState) { Monsters.AddRange(otherState.Monsters); CreatureTypes.AddRange(otherState.CreatureTypes); HarvestedItems.AddRange(otherState.HarvestedItems); TrinketTables.AddRange(otherState.TrinketTables); }
//loads all the monsters at the start of the game into the list and displays a internal log private void Awake() { Instance = this; foreach (Monster monster in GetComponents <Monster>()) { Debug.Log("Monster Found"); Monsters.Add(monster); } Monsters.AddRange(GetComponents <Monster>()); }
public BattleEncounter(List <Monster> monsters) : this() { Monsters.AddRange(monsters); }