コード例 #1
0
ファイル: AppContextHelper.cs プロジェクト: Surye/ffxivapp
        public void RaiseNewMonsterEntries(List <ActorEntity> actorEntities)
        {
            if (!actorEntities.Any())
            {
                return;
            }
            MonsterWorkerDelegate.ReplaceNPCEntities(new List <ActorEntity>(actorEntities));
            Func <bool> saveToDictionary = delegate
            {
                try
                {
                    var enumerable = MonsterWorkerDelegate.GetUniqueNPCEntities();
                    foreach (var actor in actorEntities)
                    {
                        var exists = enumerable.FirstOrDefault(n => n.ID == actor.ID);
                        if (exists != null)
                        {
                            continue;
                        }
                        MonsterWorkerDelegate.AddUniqueNPCEntity(actor);
                    }
                }
                catch (Exception ex)
                {
                }
                return(true);
            };

            saveToDictionary.BeginInvoke(null, saveToDictionary);
            // THIRD PARTY
            PluginHost.Instance.RaiseNewMonsterEntries(actorEntities);
        }
コード例 #2
0
        private static void OnNewMonsterEntries(object sender, ActorEntitiesEvent actorEntitiesEvent)
        {
            // delegate event from monster entities from ram, not required to subsribe
            // this updates 10x a second and only sends data if the items are found in ram
            // currently there no change/new/removed event handling (looking into it)
            if (sender == null)
            {
                return;
            }
            var monsterEntities = actorEntitiesEvent.ActorEntities;

            if (!monsterEntities.Any())
            {
                return;
            }
            MonsterWorkerDelegate.ReplaceNPCEntities(new List <ActorEntity>(monsterEntities));
            Func <bool> saveToDictionary = delegate
            {
                try
                {
                    var enumerable = MonsterWorkerDelegate.GetUniqueNPCEntities();
                    foreach (var actor in monsterEntities)
                    {
                        var exists = enumerable.FirstOrDefault(n => n.ID == actor.ID);
                        if (exists != null)
                        {
                            continue;
                        }
                        MonsterWorkerDelegate.AddUniqueNPCEntity(actor);
                    }
                }
                catch (Exception ex)
                {
                }
                return(true);
            };

            saveToDictionary.BeginInvoke(null, saveToDictionary);
        }
コード例 #3
0
ファイル: TargetWorker.cs プロジェクト: xtuaok/ffxivapp
        /// <summary>
        /// </summary>
        /// <param name="sender"> </param>
        /// <param name="e"> </param>
        private void ScanTimerElapsed(object sender, ElapsedEventArgs e)
        {
            if (_isScanning)
            {
                return;
            }
            _isScanning = true;
            double refresh = 100;

            if (Double.TryParse(Settings.Default.TargetWorkerRefresh.ToString(CultureInfo.InvariantCulture), out refresh))
            {
                _scanTimer.Interval = refresh;
            }
            Func <bool> scannerWorker = delegate
            {
                if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("GAMEMAIN"))
                {
                    if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("CHARMAP"))
                    {
                        try
                        {
                            uint targetHateStructure;
                            switch (Settings.Default.GameLanguage)
                            {
                            case "Chinese":
                                targetHateStructure = MemoryHandler.Instance.SigScanner.Locations["CHARMAP"] + 1136;
                                break;

                            default:
                                targetHateStructure = MemoryHandler.Instance.SigScanner.Locations["CHARMAP"] - 120664;
                                break;
                            }
                            var enmityEntries = new List <EnmityEntry>();
                            var targetEntity  = new TargetEntity();
                            if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("TARGET"))
                            {
                                var targetAddress  = MemoryHandler.Instance.SigScanner.Locations["TARGET"];
                                var somethingFound = false;
                                if (targetAddress > 0)
                                {
                                    //var targetInfo = MemoryHandler.Instance.GetStructure<Structures.Target>(targetAddress);
                                    uint currentTarget;
                                    uint mouseOverTarget;
                                    uint focusTarget;
                                    uint previousTarget;
                                    uint currentTargetID;
                                    var  targetInfoSource = MemoryHandler.Instance.GetByteArray(targetAddress, 128);
                                    switch (Settings.Default.GameLanguage)
                                    {
                                    case "Chinese":
                                        currentTarget   = BitConverter.ToUInt32(targetInfoSource, 0x0);
                                        mouseOverTarget = BitConverter.ToUInt32(targetInfoSource, 0x18);
                                        focusTarget     = BitConverter.ToUInt32(targetInfoSource, 0x48);
                                        previousTarget  = BitConverter.ToUInt32(targetInfoSource, 0x54);
                                        currentTargetID = BitConverter.ToUInt32(targetInfoSource, 0x68);
                                        break;

                                    default:
                                        currentTarget   = BitConverter.ToUInt32(targetInfoSource, 0x0);
                                        mouseOverTarget = BitConverter.ToUInt32(targetInfoSource, 0xC);
                                        focusTarget     = BitConverter.ToUInt32(targetInfoSource, 0x3C);
                                        previousTarget  = BitConverter.ToUInt32(targetInfoSource, 0x48);
                                        currentTargetID = BitConverter.ToUInt32(targetInfoSource, 0x5C);
                                        break;
                                    }
                                    if (currentTarget > 0)
                                    {
                                        try
                                        {
                                            var source = MemoryHandler.Instance.GetByteArray(currentTarget, 0x3F40);
                                            var entry  = ActorEntityHelper.ResolveActorFromBytes(source);
                                            if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("MAP"))
                                            {
                                                try
                                                {
                                                    entry.MapIndex = MemoryHandler.Instance.GetUInt32(MemoryHandler.Instance.SigScanner.Locations["MAP"]);
                                                }
                                                catch (Exception ex)
                                                {
                                                }
                                            }
                                            if (entry.IsValid)
                                            {
                                                somethingFound             = true;
                                                targetEntity.CurrentTarget = entry;
                                            }
                                        }
                                        catch (Exception ex)
                                        {
                                        }
                                    }
                                    if (mouseOverTarget > 0)
                                    {
                                        try
                                        {
                                            var source = MemoryHandler.Instance.GetByteArray(mouseOverTarget, 0x3F40);
                                            var entry  = ActorEntityHelper.ResolveActorFromBytes(source);
                                            if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("MAP"))
                                            {
                                                try
                                                {
                                                    entry.MapIndex = MemoryHandler.Instance.GetUInt32(MemoryHandler.Instance.SigScanner.Locations["MAP"]);
                                                }
                                                catch (Exception ex)
                                                {
                                                }
                                            }
                                            if (entry.IsValid)
                                            {
                                                somethingFound = true;
                                                targetEntity.MouseOverTarget = entry;
                                            }
                                        }
                                        catch (Exception ex)
                                        {
                                        }
                                    }
                                    if (focusTarget > 0)
                                    {
                                        var source = MemoryHandler.Instance.GetByteArray(focusTarget, 0x3F40);
                                        var entry  = ActorEntityHelper.ResolveActorFromBytes(source);
                                        if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("MAP"))
                                        {
                                            try
                                            {
                                                entry.MapIndex = MemoryHandler.Instance.GetUInt32(MemoryHandler.Instance.SigScanner.Locations["MAP"]);
                                            }
                                            catch (Exception ex)
                                            {
                                            }
                                        }
                                        if (entry.IsValid)
                                        {
                                            somethingFound           = true;
                                            targetEntity.FocusTarget = entry;
                                        }
                                    }
                                    if (previousTarget > 0)
                                    {
                                        try
                                        {
                                            var source = MemoryHandler.Instance.GetByteArray(previousTarget, 0x3F40);
                                            var entry  = ActorEntityHelper.ResolveActorFromBytes(source);
                                            if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("MAP"))
                                            {
                                                try
                                                {
                                                    entry.MapIndex = MemoryHandler.Instance.GetUInt32(MemoryHandler.Instance.SigScanner.Locations["MAP"]);
                                                }
                                                catch (Exception ex)
                                                {
                                                }
                                            }
                                            if (entry.IsValid)
                                            {
                                                somethingFound = true;
                                                targetEntity.PreviousTarget = entry;
                                            }
                                        }
                                        catch (Exception ex)
                                        {
                                        }
                                    }
                                    if (currentTargetID > 0)
                                    {
                                        somethingFound = true;
                                        targetEntity.CurrentTargetID = currentTargetID;
                                    }
                                }
                                if (targetEntity.CurrentTargetID > 0)
                                {
                                    for (uint i = 0; i < 16; i++)
                                    {
                                        var address     = targetHateStructure + (i * 72);
                                        var enmityEntry = new EnmityEntry
                                        {
                                            ID     = (uint)MemoryHandler.Instance.GetInt32(address),
                                            Enmity = (uint)MemoryHandler.Instance.GetInt32(address, 4)
                                        };
                                        if (enmityEntry.ID <= 0)
                                        {
                                            continue;
                                        }
                                        if (PCWorkerDelegate.GetUniqueNPCEntities()
                                            .Any())
                                        {
                                            if (PCWorkerDelegate.GetUniqueNPCEntities()
                                                .Any(a => a.ID == enmityEntry.ID))
                                            {
                                                enmityEntry.Name = PCWorkerDelegate.GetUniqueNPCEntities()
                                                                   .First(a => a.ID == enmityEntry.ID)
                                                                   .Name;
                                            }
                                        }
                                        if (String.IsNullOrWhiteSpace(enmityEntry.Name))
                                        {
                                            if (NPCWorkerDelegate.GetUniqueNPCEntities()
                                                .Any())
                                            {
                                                if (NPCWorkerDelegate.GetUniqueNPCEntities()
                                                    .Any(a => a.ID == enmityEntry.ID))
                                                {
                                                    enmityEntry.Name = NPCWorkerDelegate.GetUniqueNPCEntities()
                                                                       .First(a => a.NPCID2 == enmityEntry.ID)
                                                                       .Name;
                                                }
                                            }
                                        }
                                        if (String.IsNullOrWhiteSpace(enmityEntry.Name))
                                        {
                                            if (MonsterWorkerDelegate.GetUniqueNPCEntities()
                                                .Any())
                                            {
                                                if (MonsterWorkerDelegate.GetUniqueNPCEntities()
                                                    .Any(a => a.ID == enmityEntry.ID))
                                                {
                                                    enmityEntry.Name = MonsterWorkerDelegate.GetUniqueNPCEntities()
                                                                       .First(a => a.ID == enmityEntry.ID)
                                                                       .Name;
                                                }
                                            }
                                        }
                                        enmityEntries.Add(enmityEntry);
                                    }
                                }
                                targetEntity.EnmityEntries = enmityEntries;
                                if (somethingFound)
                                {
                                    AppContextHelper.Instance.RaiseNewTargetEntity(targetEntity);
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                        }
                    }
                }
                _isScanning = false;
                return(true);
            };

            scannerWorker.BeginInvoke(delegate { }, scannerWorker);
        }