コード例 #1
0
 public void UpdateMonsterDisplay()
 {
     if ((sprite = Resources.Load("UI/avatar/" + type.ToString(), typeof(Sprite)) as Sprite) != null)
     {
         image.sprite = sprite;
     }
     else if ((sprite = Resources.Load("UI/avatar/" + type.ToString() + "5", typeof(Sprite)) as Sprite) != null)
     {
         image.sprite = sprite;
     }
 }
コード例 #2
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    public bool InitMonsterData(ref Monster monster, int unlocklevel, MonsterType type, int level)
    {
        if (monster == null)
        {
            return(false);
        }

        CharacterData data = GetMonsterData(unlocklevel, type.ToString(), level);

        monster.InitializeMonster(type, type.ToString(), level,
                                  data.attack, data.magicAttack, data.defense, data.magicDefense, data.HP, data.dexterity, data.attackRange);
        return(true);
    }
コード例 #3
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    public void Awaken()
    {
        if (isBoss)
        {
            monsterName    = monsterType.ToString();
            this.sprite    = Resources.Load <Sprite>($"BossTokens/{monsterName}");
            this.maxNumber = 1;
        }
        else
        {
            if (monsterType == MonsterType.None)
            {
                Debug.LogWarning("Missing Monster Type");
                return;
            }
            if (!maxNumbers.ContainsKey(monsterType))
            {
                Debug.LogWarning($"Missing Max Number: {monsterType}");
                return;
            }

            monsterName = GetName(monsterType);
            var horzOrVert = isHorizontal ? "Horz-" : "Vert-";
            this.sprite    = Resources.Load <Sprite>($"MonsterTokens/{horzOrVert}{monsterName}");
            this.maxNumber = maxNumbers[monsterType];
        }

        //Debug.Log($"{monsterName}: max {maxNumber}");

        this.GetComponentInChildren <SpriteRenderer>().sprite = sprite;
        this.GetComponentInChildren <TextMeshProUGUI>().color = isElite ? Color.yellow : Color.white;

        currentPosition = transform.position;
    }
コード例 #4
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 public void OnMonsterButton()
 {
     for (int i = 0; i < SpawnableMonsters.Count; i++)
     {
         MonsterDisplay monster = content.transform.GetChild(i).GetComponent <MonsterDisplay>();
         monster.gameObject.GetComponent <Image>().color = monster.type != currentType?Color.white:color;
     }
     name.text = currentType.ToString();
     monsterSpawnPanel.UpdateSpawnPanel();
 }
コード例 #5
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ファイル: MonsterData.cs プロジェクト: pedroaz/SevenWorlds
 public MonsterData(MonsterDescription description, List <SkillData> skills, int level)
 {
     Id         = Guid.NewGuid().ToString();
     CombatData = new CombatData(Id, skills)
     {
         MaxHp    = description.MaxHp,
         Level    = level,
         UnitName = MonsterType.ToString()
     };
 }
コード例 #6
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ファイル: GameLogic.cs プロジェクト: moniika/Booya
 /// <summary>
 /// Instantiates a player.
 /// </summary>
 /// <param name="playerID">Player Identifier.</param>
 /// <param name="monster">Monster.</param>
 /// <param name="controllerType">Controller type.</param>
 /// <param name="controllerNumber">Controller number.</param>
 public void InstantiatePlayer(string playerID, MonsterType monster, ControlType controllerType, int controllerNumber)
 {
     // Instantiate monster prefab
     GameObject go = Instantiate (Resources.Load ("Prefabs/" + monster.ToString())) as GameObject;
     APlayer player = go.GetComponent<APlayer> ();
     player.Logic = this;
     player.PlayerID = playerID;
     player.ControllerType = controllerType;
     player.ControllerNumber = controllerNumber;
     _players.Add (player);
 }
コード例 #7
0
    private void SerializeLevelFromXML(int levelId, string levelPath, XmlReader reader, Level level)
    {
        var serializer = new XmlSerializer(typeof(XMLLevel));

        if (level == null)
        {
            level = new Level();
        }

        XMLLevel xmlLevel = serializer.Deserialize(reader) as XMLLevel;

        level.levelId          = levelId;
        level.lettersGroup     = xmlLevel.LettersGroup;
        level.monsterInputType = xmlLevel.monsterInputType;
        level.hideCallout      = xmlLevel.HideCallout;
        level.shuffleSegment   = xmlLevel.ShuffleSegment;
        level.SegmentTime      = (xmlLevel.SegmentTime > 0f) ? xmlLevel.SegmentTime : GameplaySettings.CountdownDefault;
        level.StoneType        = xmlLevel.StoneType;

        if (!string.IsNullOrEmpty(xmlLevel.CollectableMonster))
        {
            if (Enum.IsDefined(typeof(MonsterType), xmlLevel.CollectableMonster))
            {
                MonsterType type = (MonsterType)Enum.Parse(typeof(MonsterType), xmlLevel.CollectableMonster, true);
                level.CollectableMonster = Resources.Load("Gameplay/Monsters/" + type.ToString()) as Monster;
            }
        }
        level.Segments = xmlLevel.Segments;

        int maxPointsInLevel = 0;

        if (level.monsterInputType == MonsterInputType.Letter || level.monsterInputType == MonsterInputType.LetterInWord || level.monsterInputType == MonsterInputType.SoundLetter)
        {
            maxPointsInLevel = calcLetterMaxScore(level);
        }
        else
        {
            maxPointsInLevel = calcWordMaxScore(level);
        }

        LevelMaxScore += "Level: " + levelId + ",  FileName: " + levelPath + ",  Max Points: " + maxPointsInLevel.ToString() + "\n";

/*
 *              if ( xmlLevel.Recognitions != null) {
 *                      GameplayController.Instance.Recognitions = xmlLevel.Recognitions;
 *              }
 */
//		Level templete = Resources.Load ("Gameplay/LevelTempletes/LevelTempleteBlueSky") as Level;
//		if (templete != null) {
        level.LoadTemplete(GameplayController.Instance.DefaultLevelTempletes);
//		}
        Debug.Log("LoadLevel" + levelPath);
    }
コード例 #8
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    public override string ToString()
    {
        string ret = "name: " + this.eventName + "\ndescription: " + this.eventDescription +
                     "\ncounter: " + this.counter + "\nOptions: " + "\nMonster: " + monsterType.ToString() +
                     "\nLevel: " + level;

        foreach (GameEventOption option in options)
        {
            ret += option.ToString();
        }

        return(ret);
    }
コード例 #9
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        /// <summary>
        /// Get prettified string representation of a <c>MonsterType</c>.
        /// </summary>
        /// <param name="mt"></param>
        /// <returns>
        /// String representation of a <c>MonsterType</c>.
        /// </returns>
        public static string GetString(this MonsterType mt)
        {
            // Get name of MonsterType as string
            // See: https://stackoverflow.com/a/31742218/12347616
            // And: https://stackoverflow.com/a/309339/12347616
            var name = mt.ToString();
            // Prettify it (e.g. SpaceMarine => Space Marine
            // See: https://stackoverflow.com/a/36147193/12347616
            // And: https://stackoverflow.com/a/37262742/12347616
            var prettified = string.Join(" ", Regex.Split(name, @"(?<!^)(?=[A-Z])"));

            return(prettified ?? name);
        }
コード例 #10
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    public void InitializeMonster(MonsterType monsterType, string name, int level,
                                  int attack, int magicAttack, int defense, int magicDefense, int HP, int dexterity, int attackRange)
    {
        this.monsterType = monsterType;
        Name             = monsterType.ToString();
        InitializePawn(PawnType.Monster, name, level, attack, magicAttack, defense, magicDefense, HP, dexterity, attackRange);

        defaultSkill  = 1;
        equippedSkill = 3;

        skillsAndPassives = new Dictionary <int, string>();
        ReadSkillNames(this);

        CanDoAction = true;

        remainedStep = dexterity;
        actionType   = ActionType.Actionable;

        gm         = FindObjectOfType <GameManager>();
        pawnAction = gm.gameInteraction.pawnActionPanel;
    }
コード例 #11
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    public void UpdateCurrentMonster()
    {
        if (characterReader == null)
        {
            characterReader = GameObject.FindObjectOfType <GameManager>().GetComponent <GameManager>().characterReader;
        }
        string name = type.ToString();

        skilldata   = characterReader.GetMonsterSkillUI(name);
        description = characterReader.GetCharacterDescription(PawnType.Monster, name);

        txtname.text = name;
        string skilltext = "";

        for (int i = 0; i < 5; i++)
        {
            var strb = new System.Text.StringBuilder(skilldata[i].description);
            for (int j = 0; skilldata[i].description.Length - 18 * j > 18; j++)
            {
                strb.Insert(25 * j + 18, "\n\u3000\u3000\u3000\u3000\u3000\u3000");
            }
            skilldata[i].description = strb.ToString();
            skilltext += skilldata[i].name.PadRight(6, '\u3000') + skilldata[i].description + "\n";
        }
        skill.text = skilltext;
        race.text  = description.race;
        story.text = description.story;
        desc.text  = description.description;

        if ((sprite = Resources.Load("Image/character/" + name, typeof(Sprite)) as Sprite) != null)
        {
            image.sprite = sprite;
        }
        else if ((sprite = Resources.Load("Image/character/" + name + "5", typeof(Sprite)) as Sprite) != null)
        {
            image.sprite = sprite;
        }
    }
コード例 #12
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ファイル: Tradings.cs プロジェクト: Taha-cmd/MCTG
        private bool CardTypeForTradeIsOk(string offeredCardName, string requiredCardType)
        {
            if (requiredCardType.IsNullOrWhiteSpace() || requiredCardType.ToLower() == "any")
            {
                return(true);
            }

            CardType offeredCardType = CardsManager.ExtractCardType(offeredCardName);

            if (offeredCardType.ToString().ToLower() == requiredCardType.ToLower())
            {
                return(true);
            }

            if (requiredCardType.ToLower() == "monster")
            {
                return(offeredCardType == CardType.Monster);
            }

            MonsterType monsterType = CardsManager.ExtractMonsterType(offeredCardName);

            return(requiredCardType.ToLower() == monsterType.ToString().ToLower());
        }
コード例 #13
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    public void UpdatePreview(MonsterType type)
    {
        name          = type.ToString();
        skilldata     = characterReader.GetMonsterSkillUI(name);
        characterData = characterReader.GetMonsterData(gameManager.monsterManager.GetMonsterUnlockLevel(type), type.ToString(), 1);

        txtname.text = name;
        string skilltext = "";
        var    strb      = new System.Text.StringBuilder(skilldata[0].description);

        for (int j = 0; skilldata[0].description.Length - letterPerLine * j > letterPerLine; j++)
        {
            strb.Insert((7 + letterPerLine) * j + letterPerLine, "\n\u3000\u3000\u3000\u3000\u3000\u3000");
        }
        skilldata[0].description = strb.ToString();
        skilltext += skilldata[0].name.PadRight(6, '\u3000') + skilldata[0].description + "\n";
        skill.text = "<size=22>" + skilltext + "</size>";

        data1.text = "1\n"
                     + (characterData.HP) + "\n"
                     + (characterData.attack) + "\n"
                     + (characterData.defense) + "\n";
        data2.text = (characterData.dexterity) + "\n"
                     + (characterData.magicAttack) + "\n"
                     + (characterData.magicDefense) + "\n"
                     + (characterData.attackRange) + "\n";

        if ((sprite = Resources.Load("Image/character/" + name, typeof(Sprite)) as Sprite) != null)
        {
            image.sprite = sprite;
        }
        else if ((sprite = Resources.Load("Image/character/" + name + "1", typeof(Sprite)) as Sprite) != null)
        {
            image.sprite = sprite;
        }
    }
コード例 #14
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        public Monster(Game game, int x, int y, MonsterType type)
            : base(type.ToString(), x, y)
        {
            this.game = game;
            Type      = type;

            switch (type)
            {
            case MonsterType.Skeleton:
                Health = 110;
                Damage = 110;
                break;

            case MonsterType.Zombie:
                Health = 150;
                Damage = 75;
                break;

            case MonsterType.Minotaur:
                Health = 250;
                Damage = 180;
                break;
            }
        }
コード例 #15
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 public void UpdateBtn()
 {
     this.GetComponent <Text>().text = "-" + type.ToString() + "-";
 }
コード例 #16
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 private static Sprite AddTypeIcon(Image icon, MonsterType type) => icon.sprite = GetSprite(BADGES + TYPES + type.ToString().ToLower());
コード例 #17
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 public ModelMonsterData GetMonsterData(MonsterType type)
 {
     if (!m_dicMonsterData.ContainsKey(type))
     {
         DebugTool.LogError(string.Format("MMonsterData::GetAttackRoleData not exit type \"{0}\" data", type.ToString()));
     }
     return(m_dicMonsterData[type]);
 }
コード例 #18
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 public static string GetName(MonsterType monsterType)
 {
     return(string.Join(" ", Regex.Split(monsterType.ToString(), @"(?<!^)(?=[A-Z])")));
 }