void AudioUnderBedScratch() { if (!AudioController.instance.isPlaying(TYPE.MONSTER)) { currentStage = MonsterStages.ShowMonster; } }
protected override void setupMonsterToStartAttack() { currentStage = (MonsterStages)0; moveUpDestination = transform.position + new Vector3(0, MoveUpY, 0); currentSeconds = seconds; //AUDIO AudioController.instance.PLAY(AudioController.instance.AUDIO.UnderTheBed, TYPE.MONSTER); }
void audioRunningInAttic() { if (!AudioController.instance.isPlaying(TYPE.MONSTER)) { currentStage = MonsterStages.OpenTile; //AUDIO - Run audio of tile sliding AudioController.instance.PLAY(AudioController.instance.AUDIO.SlidingTile, TYPE.MONSTER); } }
void doorOpen() { door.setDoorAngleWithDuration(openDoorAngle, timeForDoorToOpen); //AUDIO AudioController.instance.PLAY(AudioController.instance.AUDIO.DoorCreak, TYPE.MONSTER); currentStage = MonsterStages.JumpScare; //only deactive mesh setModelActive(false); }
protected override void setupMonsterToStartAttack() { currentStage = (MonsterStages)0; CeilingPositionSetup(); TimersSetup(); MonsterSetup(); //Start Audio //AUDIO AudioController.instance.PLAY(AudioController.instance.AUDIO.RunningAttic, TYPE.MONSTER); }
void HideMonster() { Vector3 current = transform.position; transform.position = Vector3.MoveTowards(current, monsterTarget, 0.5f * monsterHideSpeed * Time.deltaTime); if (current == monsterTarget) { currentStage = MonsterStages.JumpScare; } }
void IsMonsterMovingUp(bool up) { Vector3 current = transform.position; Vector3 destination = up? moveUpDestination : base.originalPosition; transform.position = Vector3.MoveTowards(current, destination, speed * Time.deltaTime); if (transform.position == destination) { currentStage = up ? MonsterStages.InteractiveMonster : MonsterStages.UserWin; } }
public override void resetMonster() { //Set Door LeftDoorHinge.transform.eulerAngles = new Vector3(0, -90, 0); //Turn on all Models again setModelActive(true); //Stage currentStage = MonsterStages.UserInteraction; }
public override void resetMonster() { //Set Ceiling Tile CeilingTile.transform.localPosition = CeilingOriginal; //Reset Monster position transform.position = base.originalPosition; //Set Current stage currentStage = (MonsterStages)0; }
void OpenTile() { Vector3 current = CeilingTile.transform.localPosition; CeilingTile.transform.localPosition = Vector3.MoveTowards(current, CeilingTarget, ceilingSpeed * Time.deltaTime); if (current == CeilingTarget) { //AUDIO AudioController.instance.STOP(TYPE.MONSTER); currentStage = MonsterStages.UserInteraction; } }
protected override void setupMonsterToStartAttack() { //Curtains timeForCurtainsToStayOpen = UnityEngine.Random.Range(5, 8); currentTimeToStayOpen = timeForCurtainsToStayOpen; timeForUserToLose = timeForCurtainsToStayOpen + UnityEngine.Random.Range(3, 5); //Door timeForDoorToOpen = UnityEngine.Random.Range(2, 3); currentStage = MonsterStages.UserInteraction; }
void InterActiveMonster() { currentSeconds -= Time.deltaTime; if (currentSeconds < 0) { currentStage = MonsterStages.HideMonster; } float cameraAngle = cameraObject.transform.localEulerAngles.y; if (cameraAngle > 36 && cameraAngle < 95) { currentStage = MonsterStages.JumpScare; } }
void UserInteraction() { if (blanket.isBlanketUp) { currentTimeUntilWin -= Time.deltaTime; } else { currentTimeUntilWin = TimeUntilUserWins; TimeUntilUserLoses -= Time.deltaTime; } if (currentTimeUntilWin < 0) { currentStage = MonsterStages.UserWin; //AUDIO AudioController.instance.PLAY(AudioController.instance.AUDIO.SlidingTile, TYPE.MONSTER); } if (TimeUntilUserLoses < 0) { currentStage = MonsterStages.HideMonster; } }
void userInteraction() { if (curtain.isCurtainOpen) { currentTimeToStayOpen -= Time.deltaTime; } else { currentTimeToStayOpen = timeForCurtainsToStayOpen; timeForUserToLose -= Time.deltaTime; } if (currentTimeToStayOpen < 0) { //User Wins currentStage = MonsterStages.UserWin; } if (timeForUserToLose < 0) { //User Loses currentStage = MonsterStages.DoorOpen; } }