private static ISchemeService CreateSchemeService() { var schemeServiceMock = new Mock <ISchemeService>(); var propScheme = new PropScheme { Sid = "test-prop" }; schemeServiceMock.Setup(x => x.GetScheme <PropScheme>(It.IsAny <string>())) .Returns(propScheme); var trophyTableScheme = new DropTableScheme(0, new DropTableRecordSubScheme[0]) { Sid = "default" }; schemeServiceMock.Setup(x => x.GetScheme <DropTableScheme>(It.IsAny <string>())) .Returns(trophyTableScheme); var monsterScheme = new MonsterScheme { PrimaryAct = new TacticalActStatsSubScheme { Efficient = new Range <float>(10, 20) } }; schemeServiceMock.Setup(x => x.GetScheme <MonsterScheme>(It.IsAny <string>())) .Returns(monsterScheme); var schemeService = schemeServiceMock.Object; return(schemeService); }
private IActor CreateMonsterActor([NotNull] IBotPlayer player, [NotNull] MonsterScheme monsterScheme, [NotNull] IMapNode startNode) { var schemeService = Container.GetInstance <ISchemeService>(); var monsterPerson = new MonsterPerson(monsterScheme); var actor = new Actor(monsterPerson, player, startNode); return(actor); }
private static MonsterPerson CreateMonster() { var monsterScheme = new MonsterScheme { PrimaryAct = new TacticalActStatsSubScheme { Efficient = new Range <float>(1, 1) } }; var monster = new MonsterPerson(monsterScheme); return(monster); }
public MonsterPerson(MonsterScheme scheme) { Scheme = scheme; Hp = scheme.Hp; TacticalActCarrier = new TacticalActCarrier { Acts = new ITacticalAct[] { new MonsterTacticalAct(scheme.PrimaryAct, 1) } }; Effects = new EffectCollection(); }
private DropTableScheme[] GetMonsterDropTables(MonsterScheme monsterScheme) { if (monsterScheme.DropTableSids == null) { return(new DropTableScheme[0]); } var dropTableCount = monsterScheme.DropTableSids.Length; var schemes = new DropTableScheme[dropTableCount]; for (var i = 0; i < dropTableCount; i++) { var sid = monsterScheme.DropTableSids[i]; schemes[i] = _schemeService.GetScheme <DropTableScheme>(sid); } return(schemes); }
public void Constructor_HpInScheme_ActorHpEqualsSchemeHp() { // ARRANGE const int expectedHp = 100; var monsterScheme = new MonsterScheme { Hp = expectedHp, PrimaryAct = new TacticalActStatsSubScheme { Efficient = new Range <float>(1, 2) } }; // ACT var monster = new MonsterPerson(monsterScheme); // ARRANGE monster.Hp.Should().Be(expectedHp); }
public void Constructor_DefaultParams_NoException() { // ARRANGE var monsterScheme = new MonsterScheme { PrimaryAct = new TacticalActStatsSubScheme { Efficient = new Range <float>(1, 2) } }; // ACT Action act = () => { var monster = new MonsterPerson(monsterScheme); }; // ARRANGE act.Should().NotThrow(); }