コード例 #1
0
 public Monster(int monsterId, string monsterName, int monsterExperience, MonsterType monsterType, MonsterQuality monsterQuality, List <MonsterItem> monsterItems, string monsterCorpseName)
 {
     this.monsterId         = monsterId;
     this.monsterName       = monsterName;
     this.monsterExperience = monsterExperience;
     this.monsterType       = monsterType;
     this.monsterQuality    = monsterQuality;
     this.monsterItems      = monsterItems;
     this.monsterCorpseName = monsterCorpseName;
     this.monsterCorpse     = Resources.Load <GameObject>("Prefabs/Corpse/" + monsterCorpseName);
 }
コード例 #2
0
ファイル: Program.cs プロジェクト: dragnilar/reanimator
        static void Main(string[] args)
        {
            var manager = new FileManager(@"C:\Hellgate");

            manager.BeginAllDatReadAccess();
            manager.LoadTableFiles();
            manager.EndAllDatAccess();

            //TODO: hp/power regen is messed up when displaying the full formula because I guess the itemdisplay formula isn't used

            //note: "display dmg" is ilvl multi*item dmg*dmg% (before "increments" are applied), where dmg% is the first or second argument in dmg_elec(100,100)

            //TODO: weapon ranges
            //TODO: add affix names to properties
            //TODO: sword attack rates
            //TODO: wtf is up with ilvls that don't match any of the listed numbers (maxlevel, fixedlevel, level)?

            //long term TODO: assign unit types so "isa" functions (among other things) work

            args = new[] { "ITEMS" };

            //new Items(manager).WriteAllUniqueLegendaryItemPages();
            //return;

            string     sqlStatement;
            WikiScript script;

            foreach (string arg in args)
            {
                switch (arg)
                {
                case "ACHIEVEMENTS":
                    script = new Achievements(manager);
                    break;

                case "AFFIXES":
                    script = new Affixes(manager);
                    break;

                case "BASEWAVES":
                    script = new BaseDefenseWaves(manager);
                    break;

                case "MONSTERAFFIXES":
                    script = new MonsterAffixes(manager);
                    break;

                case "ARMORAFFIXES":
                    script = new ArmorAffixes(manager);
                    break;

                case "ITEMLEVELS":
                    script = new ItemLevels(manager);
                    break;

                case "LEVELS":
                    script = new Levels(manager);
                    break;

                case "MONSTERS":
                    script = new Monsters(manager);
                    break;

                case "PVPRANKS":
                    script = new PVPRanks(manager);
                    break;

                case "LEVELSCALING":
                    script = new LevelScaling(manager);
                    break;

                case "ITEMS":
                    script = new Items(manager);
                    break;

                case "ITEM_QUALITY":
                    script = new ItemQuality(manager);
                    break;

                case "TREASURE":
                    script = new NewTreasure(manager);
                    break;

                case "MONSTER_QUALITY":
                    script = new MonsterQuality(manager);
                    break;

                case "RECIPES":
                    script = new Recipes(manager);
                    break;

                case "ITEM_SETS":
                    script = new Sets(manager);
                    break;

                default:
                    throw new Exception("Unknown WikiScript: " + arg);
                }

                sqlStatement = script.ExportTableInsertScript();

                File.WriteAllText(arg.ToLower() + ".sql", sqlStatement);
            }

            return;
        }