void TestBornMonster(Room room) { GameObject Prefab = (ResourceManager.instance.GetAsset <GameObject>("Prefabs/MonsterObject")); GameObject monsterObject = Instantiate(Prefab); string name = "Monster"; monster = monsterObject.GetComponent <MonsterObject>(); Vector3 pos = room.GetRandomBlankFloor(objectPositions); monster.Init(0, room.RoomId, name, pos.x, pos.y); monster.GetComponent <AutoMoveObject>().SetRoom(room); objectPositions[pos] = 1; }