public float bloodAndMission(int which, params float[] param) { float blood = 0; IMathUtil imathutil; if (which == 0) { imathutil = new PlayerMath(); blood = imathutil.bloodAndMission(param); } else if (which == 1) { imathutil = new MonsterMath(); blood = imathutil.bloodAndMission(param); } else { blood = -1; } return(blood); }
public float actAndBD(int which, params float[] param) { float act = 0; IMathUtil imathutil; if (which == 0) { imathutil = new PlayerMath(); act = imathutil.actAndBD(param); } else if (which == 1) { imathutil = new MonsterMath(); act = imathutil.actAndBD(param); } else { act = -1; } return(act); }
public float addBuff(int which, params float[] param) { float buff = 0; IMathUtil imathutil; if (which == 0) { imathutil = new PlayerMath(); buff = imathutil.addBuff(param); } else if (which == 1) { imathutil = new MonsterMath(); buff = imathutil.addBuff(param); } else { buff = -1; } return(buff); }