public MineshaftSpawnRegistrationEvent(MineshaftSpawnRegistry registry, EventPhase phase, MonsterLocomotion type, MineshaftArea area) : base(phase) { Registry = registry; Type = type; Area = area; }
public WildernessSpawnRegistrationEvent(WildernessSpawnRegistry registry, EventPhase phase, MonsterLocomotion type) : base(phase) { Registry = registry; Type = type; }