// Use this for initialization void Start() { if (GameManager.GM.hasIce) { Destroy(gameObject); } base.Start(); launch = GetComponent <MonsterLaunch>(); }
// Use this for initialization void Start() { if (GameManager.GM.hasTeleport) { Destroy(gameObject); } base.Start(); setTime = _setTime; launch = GetComponent <MonsterLaunch>(); }
protected void Start() { base.Start(); monsterLaunch = transform.GetComponentInChildren <MonsterLaunch>(); }
// Use this for initialization void Start() { base.Start(); launch = GetComponent <MonsterLaunch>(); }