コード例 #1
0
ファイル: Location.cs プロジェクト: MrMauzy/RPG-Magic
        public Monster GetMonster()
        {
            if (!MonsterHere.Any())
            {
                return(null);
            }

            // Total the percentages of all monsters at this location
            int totalChances = MonsterHere.Sum(m => m.ChanceOfEncounter);

            // Select a random number between 1 and the total (in case the total
            //chance is not 100
            int randomNumber = RandomNumberGenerator.NumberBetween(1, totalChances);

            // Loop through the monster list
            // adding the monster's percentage chance of operating to the runningTotal variable
            // When the random number is lower than the runningTotal
            // That is the monster to return
            int runningTotal = 0;

            foreach (MonsterEncounter monsterEncounter in MonsterHere)
            {
                runningTotal += monsterEncounter.ChanceOfEncounter;

                if (randomNumber <= runningTotal)
                {
                    return(MonsterFactory.GetMonster(monsterEncounter.MonsterID));
                }
            }

            // If there was a problem, return the last monster in the list.
            return(MonsterFactory.GetMonster(MonsterHere.Last().MonsterID));
        }
コード例 #2
0
ファイル: Location.cs プロジェクト: HEFLINGA/WPFRPG
        public Monster GetMonster()
        {
            if (!MonsterHere.Any())
            {
                return(null);
            }

            int totalChances = MonsterHere.Sum(m => m.ChanceOfEncountering);

            int randomNumber = RandomNumberGenerator.NumberBetween(1, totalChances);

            int runningTotal = 0;

            foreach (MonsterEncounter monsterEncounter in MonsterHere)
            {
                runningTotal += monsterEncounter.ChanceOfEncountering;

                if (randomNumber <= runningTotal)
                {
                    return(MonsterFactory.GetMonster(monsterEncounter.MonsterID));
                }
            }

            return(MonsterFactory.GetMonster(MonsterHere.Last().MonsterID));
        }
コード例 #3
0
ファイル: Location.cs プロジェクト: Ravenstories/RPG-Project
        public Monster GetMonster()
        {
            if (!MonsterHere.Any())
            {
                return(null);
            }
            // Procenten af monster på given location
            int totalChances = MonsterHere.Sum(m => m.ChanceOfEncountering);
            // Finder et nummer mellem 1 og maks
            int randomNumber = RandomNumberGenerator.NumberBetween(1, totalChances);

            int runningTotal = 0;

            foreach (MonsterEncounter monsterEncounter in MonsterHere)
            {
                runningTotal += monsterEncounter.ChanceOfEncountering;
                if (randomNumber <= runningTotal)
                {
                    return(MonsterFactory.GetMonster(monsterEncounter.MonsterID));
                }
            }
            // Hvis der er en fejl i listen, giver den sidste kendte id
            return(MonsterFactory.GetMonster(MonsterHere.Last().MonsterID));
        }