コード例 #1
0
ファイル: FusionBox.cs プロジェクト: LandonAM/MonsterMeld
    void CreateMonster()
    {
        Monster monster = GameObject.Instantiate(monsterPrefab).GetComponent <Monster>();

        monster.transform.position = transform.position + spawnOffset;
        group.AddMonster(monster);
    }
コード例 #2
0
        /// <summary>
        /// Spawn un groupe de monstre qui sera généré en fonction des constantes de générations.
        /// </summary>
        /// <param name="spawns"></param>
        /// <param name="quiet"></param>
        public void AddGeneratedMonsterGroup(AbstractMapInstance instance, MonsterSpawnRecord[] spawns, bool quiet)
        {
            AsyncRandom random = new AsyncRandom();

            MonsterGroup group = new MonsterGroup(instance.Record);

            for (int w = 0; w < random.Next(1, instance.Record.BlueCells.Count + 1); w++)
            {
                int max  = spawns.Sum((MonsterSpawnRecord entry) => entry.Probability);
                int num  = random.Next(0, max);
                int num2 = 0;
                foreach (var monsterRecord in spawns)
                {
                    num2 += monsterRecord.Probability;
                    if (num <= num2)
                    {
                        MonsterRecord template = MonsterRecord.GetMonster(monsterRecord.MonsterId);
                        Monster       monster  = new Monster(template, group, template.RandomGrade(random));
                        group.AddMonster(monster);
                        break;
                    }
                }
            }

            if (quiet)
            {
                instance.AddQuietEntity(group);
            }
            else
            {
                instance.AddEntity(group);
            }
        }
コード例 #3
0
ファイル: StaticSpawningPool.cs プロジェクト: Mixi59/Stump
        protected override MonsterGroup DequeueNextGroupToSpawn()
        {
            if (!Map.CanSpawnMonsters())
            {
                StopAutoSpawn();
                return(null);
            }

            lock (m_locker)
            {
                if (m_spawnsQueue.Count == 0)
                {
                    return(null);
                }

                var spawn = m_spawnsQueue.Dequeue();

                var group = new MonsterGroup(Map.GetNextContextualId(), new ObjectPosition(Map, spawn.Cell, (DirectionsEnum)spawn.Direction), this);
                foreach (var monsterGrade in spawn.GroupMonsters)
                {
                    group.AddMonster(new Monster(monsterGrade, group));
                }

                m_groupsSpawn.Add(group, spawn);

                return(group);
            }
        }
コード例 #4
0
        protected override MonsterGroup DequeueNextGroupToSpawn()
        {
            MonsterGroup result;

            if (!base.Map.CanSpawnMonsters())
            {
                base.StopAutoSpawn();
                result = null;
            }
            else
            {
                lock (this.m_locker)
                {
                    if (this.m_spawnsQueue.Count == 0)
                    {
                        DungeonSpawningPool.logger.Error("SpawningPool Map = {0} try to spawn a monser group but m_groupsToSpawn is empty", base.Map.Id);
                        result = null;
                    }
                    else
                    {
                        MonsterDungeonSpawn monsterDungeonSpawn = this.m_spawnsQueue.Dequeue();
                        MonsterGroup        monsterGroup        = new MonsterGroup(base.Map.GetNextContextualId(), new ObjectPosition(base.Map, base.Map.GetRandomFreeCell(false), base.Map.GetRandomDirection()));
                        foreach (MonsterDungeonSpawnEntity current in monsterDungeonSpawn.GroupMonsters)
                        {
                            var monster = current.GenerateMonster(ref monsterGroup);
                            if (monster != null)
                            {
                                monsterGroup.AddMonster(monster);
                            }
                        }
                        if (monsterGroup.GetMonsters().Count() == 0)
                        {
                            DungeonSpawningPool.logger.Error("SpawningPool Map = {0} try to spawn a monser group but MonsterGroup is empty", base.Map.Id);
                            result = null;
                        }
                        else
                        {
                            this.m_groupsSpawn.Add(monsterGroup, monsterDungeonSpawn);
                            result = monsterGroup;
                        }
                    }
                }
            }
            return(result);
        }
コード例 #5
0
ファイル: WorldClient.cs プロジェクト: XaferDev/Crystal
        public void APIStartMonsterBattle(int battleCell, string pattern)
        {
            MonsterGroup group = new MonsterGroup()
            {
                CellID = battleCell,
            };

            foreach (var monster in pattern.Split('|'))
            {
                if (monster.Trim() != string.Empty)
                {
                    var data = monster.Trim().Split(',');
                    var m    = MonsterHelper.GetMonsterTemplate(int.Parse(data[0])).GetLevel(int.Parse(data[1]));
                    group.AddMonster(m);
                }
            }
            Handlers.GameHandler.StartMonstersBattle(this, group);
        }
コード例 #6
0
        /// <summary>
        /// Spawn un groupe fixe de mobs
        /// </summary>
        /// <param name="instance"></param>
        /// <param name="monsterRecords"></param>
        /// <param name="quiet"></param>
        public void AddFixedMonsterGroup(AbstractMapInstance instance, MonsterRecord[] monsterRecords, bool quiet)
        {
            MonsterGroup group = new MonsterGroup(instance.Record);

            foreach (var template in monsterRecords)
            {
                Monster monster = new Monster(template, group);
                group.AddMonster(monster);
            }

            if (quiet)
            {
                instance.AddQuietEntity(group);
            }
            else
            {
                instance.AddEntity(group);
            }
        }
コード例 #7
0
ファイル: TestEnemies.cs プロジェクト: LandonAM/MonsterMeld
 protected virtual void Start()
 {
     group = GetComponent <MonsterGroup>();
     //Debug.Log("GROUP IS NULL: " + (group == null) + " CHILD COUNT " + transform.childCount.ToString());
     if (group != null)
     {
         for (int i = 0; i < this.transform.childCount; i++)
         {
             GameObject child = transform.GetChild(i).gameObject;
             Monster    monst = child.GetComponent <Monster>();
             //Debug.Log(this.name +" Group: "+ group+" Child: "+ child + "\t Monst: " + monst + " "+(i+1).ToString()+ "/" + this.transform.childCount.ToString());
             group.AddMonster(monst);
         }
     }
     else
     {
         Debug.LogError("GROUP IS NULL!");
     }
 }
コード例 #8
0
        public void AddFixedMonsterGroup(AbstractMapInstance instance, MonsterRecord[] monsterRecords, sbyte[] grades, bool quiet)
        {
            if (monsterRecords.Length != grades.Length)
            {
                throw new Exception("Record array must have same lenght that grade array.");
            }
            MonsterGroup group = new MonsterGroup(instance.Record);

            for (int i = 0; i < monsterRecords.Length; i++)
            {
                Monster monster = new Monster(monsterRecords[i], group, grades[i]);
                group.AddMonster(monster);
            }


            if (quiet)
            {
                instance.AddQuietEntity(group);
            }
            else
            {
                instance.AddEntity(group);
            }
        }