public void updateEmotionType() { _emotionType = MonsterEmotionTypes.Happy; /* * * if (!IsReady|| MiniGame == MiniGameController.GameType.None) { * //_emotionType = MonsterEmotionTypes.Happy; * } else { * if (_levelFaled >= GameplaySettings.MonsterAngryLevelFaledValue && (_emotionType == MonsterEmotionTypes.Happy || _emotionType == MonsterEmotionTypes.NONE)) { * _emotionType = MonsterEmotionTypes.Angry; * } else if (_lastUse >= GameplaySettings.MonsterBoredDaysValue && (_emotionType == MonsterEmotionTypes.Happy || _emotionType == MonsterEmotionTypes.NONE)) { * _emotionType = MonsterEmotionTypes.Bored; * } * if ( * _levelFaled > GameplaySettings.MonsterAngryLevelFaledValue + GameplaySettings.MonsterSadLevelFaledValue || || _lastUse > GameplaySettings.MonsterBoredDaysValue + GameplaySettings.MonsterSadDaysValue || && || ( || _emotionType == MonsterEmotionTypes.Happy || || _emotionType == MonsterEmotionTypes.Angry || || _emotionType == MonsterEmotionTypes.Bored || || _emotionType == MonsterEmotionTypes.NONE || )) { || _emotionType = MonsterEmotionTypes.Sad; || } || } */ UsersController.Instance.userData().setMonsterEmotionType(this, _emotionType); }
public void reset() { _isReady = false; _gage = -1; _gageValue = -1; _lastUse = -1; _levelFaled = -1; _emotionType = MonsterEmotionTypes.NONE; }
public void setMonsterEmotionType(Monster monster, MonsterEmotionTypes emotionType) { if (emotionType == MonsterEmotionTypes.NONE) { return; } UserMonsterTO userMonster = getMonster(monster.MonsterType); userMonster.monsterEmotionType = emotionType; MarkToSave(); }
public void SetEmotionType(Monster monster, MonsterEmotionTypes EmotionType) { if (EmotionType == MonsterEmotionTypes.NONE) { return; } PlayerPrefs.SetInt( getPrefsKey( Keys.MonsterEmotionType, ((int)monster.MonsterType).ToString() ) , (int)EmotionType ); }
public void updateEmotionType() { _emotionType = MonsterEmotionTypes.Happy; if (!IsReady || MiniGame == MiniGameController.GameType.None) { // _emotionType = MonsterEmotionTypes.Happy; } else { if (_levelFaled >= GameplaySettings.MonsterAngryLevelFaledValue && (_emotionType == MonsterEmotionTypes.Happy || _emotionType == MonsterEmotionTypes.NONE)) { _emotionType = MonsterEmotionTypes.Angry; } else if (_lastUse >= GameplaySettings.MonsterBoredDaysValue && (_emotionType == MonsterEmotionTypes.Happy || _emotionType == MonsterEmotionTypes.NONE)) { _emotionType = MonsterEmotionTypes.Bored; } if ( _levelFaled > GameplaySettings.MonsterAngryLevelFaledValue + GameplaySettings.MonsterSadLevelFaledValue || _lastUse > GameplaySettings.MonsterBoredDaysValue + GameplaySettings.MonsterSadDaysValue && ( _emotionType == MonsterEmotionTypes.Happy || _emotionType == MonsterEmotionTypes.Angry || _emotionType == MonsterEmotionTypes.Bored || _emotionType == MonsterEmotionTypes.NONE )) { _emotionType = MonsterEmotionTypes.Sad; } } UserInfo.Instance.SetEmotionType(this, _emotionType); }