private void Awake() { cam = FindObjectOfType <MonsterDestroyer>(); playerDataSaver = GetComponent <PlayerDataSaver>(); if (playerDataSaver.GetScavHunt() == 1) { StartCoroutine(ResumeScavengerHunt()); } }
private void OnEnable() { if (Instance != null && Instance != this) { Destroy(this); } else { Instance = this; } }