コード例 #1
0
ファイル: Monster.cs プロジェクト: Kinerius/globantGGJ16
	public void Spawn( Vector3 position, Vector3 dir, MonsterAlignment align)
	{
		gameObject.SetActive(true);
		alignment = align;
		direction = dir;
		this.transform.position = position;
		isAlive = true;
		Debug.Log(alignment);
		tag = MonsterTag + (int)alignment;
	}
コード例 #2
0
 public MonsterPattern()
 {
     Senses        = new MonsterSenses();
     SavingThrows  = new MonsterSavingThrows();
     Defenses      = new MonsterDefense();
     AbilityScores = new MonsterAbilityScores();
     Skills        = new MonsterSkills();
     Languages     = new MonsterLanguages();
     Alignment     = new MonsterAlignment();
     Movement      = new MonsterMovement();
     Powers        = new MonsterPowers();
     Feats         = new MonsterFeats();
 }