public override ExportPointer CreateExportPointer(Object asset, bool isLocal) { if (isLocal) { throw new NotSupportedException(); } MonoScript script = m_scripts[asset]; if (!MonoScript.IsReadAssemblyName(script.File.Version, script.File.Flags) || s_unityEngine.IsMatch(script.AssemblyName)) { if (MonoScript.IsReadNamespace(script.File.Version)) { int fileID = Compute(script.Namespace, script.ClassName); return(new ExportPointer(fileID, UnityEngineGUID, AssetExporter.ToExportType(asset))); } else { ScriptIdentifier scriptInfo = script.GetScriptID(); if (!scriptInfo.IsDefault) { int fileID = Compute(scriptInfo.Namespace, scriptInfo.Name); return(new ExportPointer(fileID, UnityEngineGUID, AssetExporter.ToExportType(asset))); } } } long exportID = GetExportID(asset); GUID uniqueGUID = script.GUID; return(new ExportPointer(exportID, uniqueGUID, AssetExporter.ToExportType(asset))); }